about Tree farming (world 7)

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Re: about Tree farming (world 7)

Postby borka » Mon Aug 26, 2013 12:59 pm

RoBWiki wrote:Trees grow faster if their roots are upon its native terrain. For example, a Fir Tree will grow faster than an Oak Tree in the Coniferous forest while the Oak Tree will grow faster than the Fir Tree in Broadleaf. Also note that Broadleaf and Coniferous forests look the same even if they are different forest terrains.

While growing, trees may transform nearby tiles into its native terrain. Where and how frequently this occurs is random.

http://ringofbrodgar.com/wiki/Tree

threads
http://www.havenandhearth.com/forum/vie ... =2&t=32250
http://www.havenandhearth.com/forum/vie ... =2&t=31896
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Re: about Tree farming (world 7)

Postby NeoBasilisk » Mon Aug 26, 2013 3:35 pm

borka wrote:
RoBWiki wrote:Trees grow faster if their roots are upon its native terrain. For example, a Fir Tree will grow faster than an Oak Tree in the Coniferous forest while the Oak Tree will grow faster than the Fir Tree in Broadleaf. Also note that Broadleaf and Coniferous forests look the same even if they are different forest terrains.

While growing, trees may transform nearby tiles into its native terrain. Where and how frequently this occurs is random.

http://ringofbrodgar.com/wiki/Tree

threads
viewtopic.php?f=2&t=32250
viewtopic.php?f=2&t=31896

Assuming that was posted for me, it doesn't answer either of my questions.
If not posted for me, then carry on.
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Re: about Tree farming (world 7)

Postby Tonkyhonk » Mon Aug 26, 2013 4:36 pm

NeoBasilisk wrote:I have two questions about trees terraforming terrain.

1. Do trees convert tiles "intelligently?" In other words, are they prevented from "converting" forest tiles to forest, a redundant action?
2. How far away will trees convert tiles?

NeoBasilisk wrote:
borka wrote:
RoBWiki wrote:Trees grow faster if their roots are upon its native terrain. For example, a Fir Tree will grow faster than an Oak Tree in the Coniferous forest while the Oak Tree will grow faster than the Fir Tree in Broadleaf. Also note that Broadleaf and Coniferous forests look the same even if they are different forest terrains.

While growing, trees may transform nearby tiles into its native terrain. Where and how frequently this occurs is random.

http://ringofbrodgar.com/wiki/Tree

threads
viewtopic.php?f=2&t=32250
viewtopic.php?f=2&t=31896

Assuming that was posted for me, it doesn't answer either of my questions.
If not posted for me, then carry on.

it does answer both of your questions.
1. the answer is "random". and we can never tell if one forest tile into the same forest tile is happening. (like you think it can be obvious?)
2. the answer is "nearby". which is mostly like within 3x3 tiles range(or possibly 5x5), the smallest area many of us consider a tree requires to fully grow as written in above pages. (you wouldnt of course call some tiles "nearby" when its a dozen tiles away, would you?)
oh and one reminder for you, dont be a dick when you are asking questions in these forums because, you know, the karma will come and get ya.
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Re: about Tree farming (world 7)

Postby MagicManICT » Mon Aug 26, 2013 5:01 pm

Tonkyhonk wrote:2. the answer is "nearby". which is mostly like within 3x3 tiles range(or possibly 5x5), the smallest area many of us consider a tree requires to fully grow as written in above pages. (you wouldnt of course call some tiles "nearby" when its a dozen tiles away, would you?)


It's either 5x5 or a bit larger than that. I don't recall off hand and don't want to pass on false information.

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Re: about Tree farming (world 7)

Postby Tonkyhonk » Mon Aug 26, 2013 5:18 pm

MagicManICT wrote:It's either 5x5 or a bit larger than that. I don't recall off hand and don't want to pass on false information.

the last pic here is the best i could show to say 3x3 to 5x5, and i myself havent seen any converted further than that. (the furthest ones ive seen are 3 tiles away from the root -which is why i mentioned possible 5x5 as im not sure how you guys count these stuff :P - but the randomness makes no definite clues.)
one thing i know for 99% sure is that trees do not convert the tile their roots are on.
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Re: about Tree farming (world 7)

Postby JinxDevona » Sun Sep 22, 2013 10:08 pm

I am having a problem with my tree quality as well.

Seed: 10
Pot: 21
Table: 28
Soil: 30
Water: 18

Doing the math using the formula on the wiki it comes out to 17. So the tree should be anywhere from 15 to 22 using the (-2, +5) randomness. My tree is finished at 10.

I read this thread and my farming was above 40, because it is now at about 100 and I only gain about 1 level a day. However, I'm not sure which toon I planted the tree into the ground with.

Could survival effect any part of the process? Does it matter who you plant the tree into the ground with?
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Re: about Tree farming (world 7)

Postby mvgulik » Sun Sep 22, 2013 11:01 pm

JinxDevona wrote:Could survival effect any part of the process?

I don't know. But I think its kinda unlikely.

Does it matter who you plant the tree into the ground with?

Compared to how crops work I would say no. But tree's are not crops. And it makes sense to me that it would matter. But ... I have no data either way.
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Re: about Tree farming (world 7)

Postby mvgulik » Sun Sep 22, 2013 11:20 pm

MagicManICT wrote:It's either 5x5 or a bit larger than that. I don't recall off hand and don't want to pass on false information.

Looking at a image of some recently planted trees, on grass. The majority of converted tiles is at 1 and 2 tiles from trees (only looking at the trees and tiles on the outside of the tree farm area). But ... there is also one converted tile at 6 tiles away. One problem ... I don't have a screen shot from before, so I can't be 100% sure if that tile is actually a converted tile.

... Eliminating any potential (minor or not) data pollution is a bitch ...
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Re: about Tree farming (world 7)

Postby Cranny » Mon Sep 23, 2013 8:04 am

JinxDevona wrote:I am having a problem with my tree quality as well.

Seed: 10
Pot: 21
Table: 28
Soil: 30
Water: 18

Doing the math using the formula on the wiki it comes out to 17. So the tree should be anywhere from 15 to 22 using the (-2, +5) randomness. My tree is finished at 10.

I read this thread and my farming was above 40, because it is now at about 100 and I only gain about 1 level a day. However, I'm not sure which toon I planted the tree into the ground with.

Could survival effect any part of the process? Does it matter who you plant the tree into the ground with?



It matters which toon plants the seed into the tree pot.
It does not matter which toon plants the sprout on the ground, this can be done by a fresh alt, or even a full industry belief toon, that would not affect trees Q.

Do you have some carpentry skill?. It does softcap I think.

Edit:
By "my tree is finished" you mean that your tree has reached the last stage, or the previous one?, if not the Q will vary.
I dont know if now that surv has been changed it affects the Q of the outcome.
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Re: about Tree farming (world 7)

Postby bmjclark » Mon Sep 23, 2013 12:59 pm

I'm fairly sure the tree formula has changed slightly. The formula on the wiki isn't working for my trees anymore. I'm also beginning to think it's +5, -5 because i've had trees drop way further then they should considering other, same quality trees came out way higher with the same table, soil, water pots.
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