Tonkyhonk wrote:the main point is, you really dont craft gouda on purpose in this game, unless you accidentally it
Arcanist wrote:if you don't take the cheese out of the rack, it won't start to change into the next stage.
are you sure about this?
Rizecek wrote:Hi, I have got a problem with capping hardened leather. Wiki says that sqrt(dex*sew) can softcap hardened leather. I found out, that equation for hardened leather quality fits very well to experimental results, but the equation for softcapping seems to be strange to me. I have enough of dex and sew for my hardened leather but somehow I am capping it (the quality of hardened leather should be higher (according to the quality equation) than I am making now, even I have got both dex and sew higher than calculated q of product). Have anyone better equation for softcapping or encountered the same problem?
jewjitsu_master wrote:What exactly does a higher agility level do combat-wise? I know it increases combat effectiveness-but does that mean it reduces cool down time, increase attack and defense gain, or both? If it helps either one, does it really make a significant difference?
TeckXKnight wrote: I forget the exact numbers but I remember it being something like having double the agility of an opponent, say 100 to their 50, would increase your attack speed to 1.25x and reduce theirs to 0.75x. In a fight this is a massive advantage.
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