MagicManICT wrote:That's "cube root" for those not familiar with the markup notation (copy-pasta failure

) and are you sure about that? I don't recall any discussion on the quality formula changing. It was figured as the square root of Dex and Sewing for a long time (appears was changed on the wiki in 5/2011).
Tbh I wasn't sure how it would be notated in any other way, maybe sqrt^3 or so, but oh well. Also I'm fairly sure from personal experience that psyche has some effect.
ImAwesome wrote:not 100% sure on the formula he gave(never can be with formulas around here), but psyche does affect it and talisman
Wasn't it discovered that talismans are equal to bear tooth Q softcapped by psyche?
eddie226 wrote:is there a way to remove a land claim because theres is a camp with cliamed land but everyone there is dead is there any way i can remove the claim.
Claims can be removed only by 2 ways. The first being the claim owner removing the claim, and the other being a lawspeaker of a village (which the claim of overlaps that of the personal claim) revoking the claim.
dunehammer wrote:1 what is the "points" players selling or buying in trade forum?
2 how to deliver goods to players in game?
3 can anyone explain the usage of a barter tend properly?
4 now i can only hunt bear with my 112 survive skill, can the corpse, skin or meat intestine or bone trade for something? like good tool,metal nuggets or good bow??
1. Points aren't exactly anything that exist, they are more of just theoretical currency to help keep some structure to these threads
2. The standard method is idol hopping. Idol hopping consists of the alt of one player (in most cases it's the trader) without a hearthfire being invited into the village of the other, and using "Travel to Idol" to transport instantly. The exchange of goods then happens and the alt gets invited back to the trader's village.
3. Barter stands are "owned" by the first person to place goods on them. That person can place whatever goods they have for sale onto the barter stand, as well as set the price for said item (they can choose what item they want for it, in what quantity and what quality).
4. For butchered bear goods, you probably need to first check out some trade threads to understand the base quality they will accept.
krikke93 wrote:How long does a palisade segment take to decay completely on avarage? Does it lake longer for gates or cornerposts?
Decay hits are random, it isn't definitive when a decay hit will come. Cornerposts and gates decay just like regular segments.
Salient0ne wrote:When building one wall up against another, does there need to be a space between the 2 for a double gate to function?
If by double gate you mean having a gate on each layer, no, there does not need to be space inbetween.