FatFruit wrote:Why are there so little people playing this game?I want more people to play it.=(
Multiple causes. This is a rather difficult concept to tackle though.
1) Lack of updates on an alpha game. There's a lot that can be done with the game and a lot that clearly needs to be done. Without work actively being put into this version, a lot of people opt to hold off.
2) Older world. Many prefer a fresh start in a world that isn't cluttered with old claims and dhelmers.
3) Permadeath. This concept isn't for every game or for everyone. It's okay to not like it but that means this game isn't for you and this is true for a lot of people.
4) The devs want to keep hype to a minimum. JLo are going out of their way to keep things quiet so that only the most dedicated few stick around for the early Hafen testing to prevent players who are more interested in a finished game from burning out.
5) Griefing. There is no solid stronghold of power enforcing law in the hearthlands this world so there's a lot of griefing. This turns many people off as they want to carebear it up in a quiet garden without interruption.
6) It's a small indie game. Despite what many people think, most indie games aren't made to house populations over a few hundred people. Even games like EVE online only had a small user base for years until it exploded in popularity. Haven isn't developed enough to handle a population that's too large just yet. Ask anyone who has tried to participate in a fight with 20 or so people in it, the server lags and grinds and no one can do anything. Practical issues of space and growth also need to be tackled before Haven can handle more users. For several years the server itself couldn't handle more than 300 users on at once or else it would begin to lag like heck.
I think that covers most of the big reasons.