vatas wrote:[argument about scents and trespassing]
When Criminal acts are on:
Hearthling with no black skills at all can only enter claim but not interact with anything in anyway.
Hearthling with only tresspassing can open roundpole fence gates, look into containers but CAN NOT take anything from them, enter through doors, caves and mineholes. Every action like this will generate Odor of Trespassing which lasts 8 RL hours and CAN NOT be used to summon the perpetrator.
Theft enables taking items from containers and carrying lifted objects out of the claim. Every action like this will generate Reek of Theft which lasts 2 days 16 hours RL time and CAN be used to summon the perpetrator.
Vandalism enables destroying objects, chopping trees and harvesting crops. Every action (when destroying objects only the first hit to the target will count) will generate Vile Vapor of Vandalism that lasts 4 RL days and CAN be used to summon the perpetrator.
Note: mining on subterranean claims is not criminal act at all (at least my hearthling can mine a tile that is covered by village claim he is not part of)
Sorry for possibly redundant and "Captain Obvious" post but I thoguht it wouldn't be a bad thing to have especially if new players browse this.
EDIT: Reminder that every scent you leave regardless of its type will deal one point of Hard Hit Point damage (HHP)
You don't need theft to pull anything stored on a sign post, ie; materials, clay, blocks, boards, etc. It does not leave a scent either or drain hhp...