LadyV wrote:VelocityRaptor wrote:Is it possible to leave scents with criminal acts turned off? I just hopped onto my boat on claimed land.
The game sometime remembers you own the boat. But not everytime.
Interesting. Never seen that before.
LadyV wrote:VelocityRaptor wrote:Is it possible to leave scents with criminal acts turned off? I just hopped onto my boat on claimed land.
The game sometime remembers you own the boat. But not everytime.
epicless wrote:LadyV wrote:The game sometime remembers you own the boat. But not everytime.
Interesting. Never seen that before.
donatas wrote:if carrot can be planted as a crop what is the purpose of stage 3 since you can get carrot seed from Wild Weedsown Weed. Or there is another purpose for carrot seeds?
TeckXKnight wrote:donatas wrote:if carrot can be planted as a crop what is the purpose of stage 3 since you can get carrot seed from Wild Weedsown Weed. Or there is another purpose for carrot seeds?
If you're quality grinding it saves you time to harvest them at stage 3 and to just replant them. You may also need more seeds to plant grass maybe?
donatas wrote:what do you mean by quality grinding? Does it me that if I plant carrots they will stay at the same quality, while seeds will keep on increasing the quality?
MagicManICT wrote:From what I've seen, if the boat is fully on water, you can get back in. If you park it into the bank (like you would with a real boat), the boat can be considered on the land and thus claimed. This is purely my experience that I recall, and may have absolutely nothing to do with the mechanics. I've never worked to confirm if it's correct or not.
vesakes wrote:How come i cant craft seers tealeaves? I have learned baking and discovered both black and green tealeaves. Something im missing?
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