by Zamte » Sat Jul 31, 2010 12:48 am
The only type of stunting I see a point in, is when trees are too close to other trees. As in real life, trees need enough space to grow because otherwise they compete too much for resources. However other objects being near the tree shouldn't matter. A box next to a growing tree doesn't stop it from growing, and it makes no sense that it should.
The way it should work is, only objects with a hitbox which are permanent (non-liftables) should stunt them, and the tree should still continue to attempt to grow based on decay, as it currently does, and would be able to do so later if the object is removed. The idea that I could totally ruin one or more of my trees because a rat or frog decided to spawn in my tree lot, or because I set a chest down too close to a tree at the time it decided to try to advance, is really annoying. Particularly the rats and frogs, since there's no way to control them.