c:\Combat\Strategy\Inquiry

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c:\Combat\Strategy\Inquiry

Postby Neptjunoue » Sat Aug 21, 2010 3:35 am

Has anyone been able to find a strategy using the following moves?

  • Float like a Butterfly- As IP is a primary resource during combat, I find it a bit of a disadvantage to actually give it to your opponent. It is furthermore slly since Invocation of Skuld cost 3 IP for 1 advantage. While Float like a Butterfly gives 1 IP to the enemy for 0.3 advantage essentially 3 IP given for 0.9 advantage which they can use Involcation of Skuld to get the better deal leaving you with a long cooldown move for a slightly better defense than dash.
  • Evil Eye- Flex can regain the attack bar within half the cooldown of Evil Eye while making you waste 2 IP.
  • Fan the flames- Not only does the move has a long cooldown, your opponent takes advantage of both the intensity resource as well as the increased combat speed.
  • Combat Meditation- Assuming the unarmred combat is equal, that means the cooldown of the combat meditation user is 25% shorter. The only thing I can think of using this for is one longass cooldown move like valorous strike.
  • Feign Flight- Simply put, you should not be letting your defense down below 10%
  • No Pain No Gain- The only thing I use this for is to bring my hunger down.
  • Push the advantage- It has 50% longer cooldown than charge and requires +3 advantage, making it relatively pointless to use in comparison to charge.
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You act as though payback makes you a noble man
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Re: c:\Combat\Strategy\Inquiry

Postby Darkren » Sat Aug 21, 2010 7:45 am

Floak like a Butterfly - Gives IP. No good IMO.
Evil Eye - If you can time it well, you can drain somebody's attack bar just before they hit you, making them waste their attack (and advantage if it's a valorous).
Fan the Flames - Perhaps in group PvP. Imagine 2v1, the person NOT getting attacked could increase intensity to put his own moves out faster, and the defender would have to change targets to take advantage of that.
Combat Meditation - Bleh.
Feign Flight - Maybe if you're out of Defense, and attack (so you can't slide), and IP (so you can't flex).
NPNG - Hunger.
Push the Advantage - You'd be better off using dash and getting the 10% Defense most of the time, IMO.
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Re: c:\Combat\Strategy\Inquiry

Postby Neptjunoue » Sat Aug 21, 2010 8:02 am

Darkren wrote:Floak like a Butterfly - Gives IP. No good IMO.
Evil Eye - If you can time it well, you can drain somebody's attack bar just before they hit you, making them waste their attack (and advantage if it's a valorous).
Fan the Flames - Perhaps in group PvP. Imagine 2v1, the person NOT getting attacked could increase intensity to put his own moves out faster, and the defender would have to change targets to take advantage of that.
Combat Meditation - Bleh.
Feign Flight - Maybe if you're out of Defense, and attack (so you can't slide), and IP (so you can't flex).
NPNG - Hunger.
Push the Advantage - You'd be better off using dash and getting the 10% Defense most of the time, IMO.


Evil eye. If it they sting, you both lose 2 IP, you from Evil Eye and them from Sting, the only difference is that they recover faster and can flex. Valor is a better chance but it only works once and only if you manage to pull it off. Mistime and you will be stuck in cooldown with a highly damaged defense.

Fan the flames- The long cooldown will just be fast enough to reach 5 intensity before raising it through usage but also mean you didn't do anything productive for the past 4 turns like gaining enough IP to later on pressure them at 6 and 10 IP respectively. Also I believe you lose more time through the cooldown of fan the flame than you gain from the faster battle speed.

Feign Fight- You shouldn't let yourself go below 6 IP.

Push the Advantage- Agreed. Dash has a slower rate and charge has a faster rate than Push the Advantage. The problem is that it requires +3 advantage and cost 5 stamina.
Reaper, Reaper, that's what people call me! Why?
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
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Re: c:\Combat\Strategy\Inquiry

Postby Darkren » Sat Aug 21, 2010 8:08 am

Neptjunoue wrote:Feign Fight- You shouldn't let yourself go below 6 IP.

Imagine you're out hunting, you just killed something (depleted your attack bar). As you're walking some guy comes out of absolutely nowhere and punches you while you're moving, emptying your defense bar. You now have neither attack nor defense and have 0 IP. Fastest IP gain for flex would likely be Feign.
Jackard wrote:moral of the story - the 'aesop', if you will -

all germans are evil
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Re: c:\Combat\Strategy\Inquiry

Postby Neptjunoue » Sat Aug 21, 2010 8:22 am

I imagine that would put it in the very situational category.
Reaper, Reaper, that's what people call me! Why?
Cause they all die! When I sing, I end their lives
You act as though payback makes you a noble man
Is that a fact? Well, you're a goddamn Philistine!
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