Oblivior wrote:Sever wrote:If you get 13 IP points, you can use sting to remove all of the defense bar, then use flex to regain attack, use opportunity to strip what he gained back, and val strike.
You may have to manipulate your attack bar for the sting so that you don't make it run away before you even do anything, but it would probably be effective. I usually try to just sting -> val but it fails because of my impatience.
I lack to understand why it has to be such a pain to use melee when i can Ko hit it in 2 sling hit's.
Melee was suppose to make things easyer not harder maybe i'm doing it wrong but if i time it it takes +- 10 seconds to kill a boar with ranged.
And about a minute or even more to kill it with melee.
To think the Formula of my skills supporting melee is 10x more then the skills supporting my MM.
barely can 1hko: use shield, charge 12 times, valorous (reset/break def), flex to max atk, valorous.
can 1hko: use shield, charge 6 times, valorous.
can 1hko with sting: use shield, charge 2 times, valorous
Getting to the point of flexing is the only real issue with time, I believe you're just on cusp of 1hkoing and you probably need 1 knocks or valorous to negate him having full advantage or his def bar, valorous in this case does both for 6IP as opposed to wasting 4IP to get 1 advantage, and/or 5IP for 1 knocks (30% of bar).
You can use DoG with charge if you have more UA and are also confident in your armor as you'll have no def bar.
The average melee swordsman should have a minimum of 100 UA, minimum. I'm not sure that's enough to be great on bears even, I think bears have UA between 100 and 200, but at least you won't suck shit when using DoG with that much.
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