Merchant rings

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Merchant rings

Postby chris1122 » Sun Sep 19, 2010 8:34 pm

If i have 2 merchant rings q 550+ how many skill attributes does it raise over all?
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Re: Merchant rings

Postby rye130 » Sun Sep 19, 2010 8:41 pm

Move this to how do I
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Re: Merchant rings

Postby chris1122 » Sun Sep 19, 2010 8:42 pm

how do i exactly move it?
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Re: Merchant rings

Postby saltmummy626 » Sun Sep 19, 2010 10:14 pm

you get a moderator to send it there. this thread should go in the "inn of brodgar", not "how do I." chris isnt asking how to do something, he is asking how much the rings will boost his stats. as for that part of it, I have no idea.
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Re: Merchant rings

Postby DatOneGuy » Sun Sep 19, 2010 10:16 pm

He's asking a question, questions belong in How Do I.

It raises 0 Skill Attributes, it only raises Base Attributes.

With that said, look at the wiki for it's q10 addition and plug it in to the normal formula to get your answer.
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Re: Merchant rings

Postby chris1122 » Sun Sep 19, 2010 10:35 pm

Yeah i meant base attributes and what is the formula?

And can someone put this in "how do i"?
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Re: Merchant rings

Postby DatOneGuy » Sun Sep 19, 2010 10:36 pm

Base * sqrt(q/10) ; Where q = quality of object
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Re: Merchant rings

Postby chris1122 » Sun Sep 19, 2010 10:41 pm

thanks
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Re: Merchant rings

Postby Reimad » Sun Sep 19, 2010 11:41 pm

wait, so that means a ring would add around 70 to all your stats?

Too bad you Sodom guys only sell them in pairs, I'd like to try swimming but I'd also like to keep a slot open for a silver for the ferryman and it would feel like a waste to only carry 1 with me :)

Edit: Oh wait, I thought it was +10 and not +3

Not really worth the money then, IMO.
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Re: Merchant rings

Postby BrodytheMad » Mon Sep 20, 2010 12:21 am

chris1122 wrote:Yeah i meant base attributes and what is the formula?

And can someone put this in "how do i"?

Lol it's already in how do I?.
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