jorb wrote:"When you fire, and hit, damage will be calculated as follows. The damage of the weapon and the damage of the projectile are added to form the maximum damage in a range, within which a random damage is chosen. The minimum damage is calculated from your own perception, the target's agility and the maximum damage as (0.5 * (PERC / AGIL) * MAX-DAMAGE). Watch it, foxes have high agility."
Dataslycer wrote:Note that if the shooter has twice the agility* of the target, he will always deal maximum damage.
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