Tips for Leading, Progressing, and Maintaining a Village

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Tips for Leading, Progressing, and Maintaining a Village

Postby ewlol » Sat Oct 16, 2010 3:57 am

Tips for Leading, Progressing, and Maintaining a Village


Hi everyone. Today I present to you a few tips for leading a village a having said village prosper.

Lets get started!

* Note: Having a plot system up to you. The pros and cons are nearly equal. It is completely dependent on the villagers style of game play and your defenses. I recommend having a place where items of high worth are stored with the key on an alt so that not everything is lost during a raid.
* Note 2: This guide is really intended for a village from the start of the server.

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

First of all, establish trust and friendship among your members.
    • Set up a private chat where you can talk outside of the game. It doesn't have to be a pay service like ventrilo.
Set up your defenses!
    • You really need a brick wall. A palisade will do at first, but a upgrade to brick is virtually mandatory.
The Beginning is the most important.
    • Gather those WWW so you can have all of the farming crops ASAP. This helps you be a step above the rest.
    • Set up village organization that allows your village to be at its fullest potential at all times.
Get a mine of each metal ASAP.
    • Iron, Copper, and Tin especially. Silver and gold is needed for that jeweler.
Respect your villagers own time on the game.
    • Don't give your villagers menial jobs. All of them should be able to farm.
    • Do not recruit "tanners" or "fisherman" or "road-builders". You should bring in a member, and then make it a village obligation for them to help out with things like making leather and paving, or even building houses at first. It seems like a horrible job, but villagers will see the value in it.
Establish jobs but let your villagers be free.
    • Encourage a villager to specify in a certain trade, like farming or smithing. It is by all means of utmost importance to have a high quality farmer. But you shouldn't have half smiths and half farmers. HQ fibres are the most valuable thing for tree making, and HQ wood is the cornerstone to a successful village.
    • Have a survivalist. You need that 200 survival to create bone saws and craft slings.
    • Go for that jeweler! Jewelry is extremely necessary!
    • Have capable fighters.
    • Remember, do not force jobs upon people. Let them choose. Everyone can farm and hunt and use the LP to raise their specialty.
    • Do not forget about someone with DEX and sewing. Farm hats and chefs hats are a must!
Obtain resources spots and crossroads to them.
    • Having high quality resources readily available via crossroad is of utmost importance!
    • With this, establish connections with other villages. The more contacts you have around the world, the stronger your village is, trust me.
Grow trees consistently.
    • No joke, from the start of the village you should be growing trees. It is a community effort, and the rewards are huge in comparison to the effort. You need that wood to make better metal, better tree pots, better herb tables, and that farmer of yours consistently raising fibre quality is essential.
    • Grow only trees are are indigenous to your terrain for wood purposes, unless you want to terraform the hell out of your tree growing space.
Start Trading
    • Trading is super important. You need this to fill in the gaps of your village. Have something missing? Trade for it and keep your quality increasing.
Do not neglect feasting.
    • Feast from the beginning. Have your jeweler level cooking so it goes hand in hand with the setting-of-tables. sqrt(PSY * COOKING)!
    • A jeweler is needed to make many of the settings.
Remember tips and tricks for keeping quality at your villages potential.
    • Smoke tobacco and wear forges when making jewelry.
    • Wear merch rings and a chef hat when setting tables.
Establish a silk factory ASAP.
    • Everyone needs a merchant robe.
    • Silk is needed for table settings.
    • Silk is of utmost importance for ranger bows.
    • You should be raising quality from the beginning!
    • Plant multiple mulberry trees so you can use one while you grow another for keeping the mulberry quality up!
Set up an active husbandry area.
    • It is important to start taming and raising cows and sheep and chickens early so you have milk for dairy and wool for gauze.
More to come!
Last edited by ewlol on Sat Oct 16, 2010 1:05 pm, edited 7 times in total.
User avatar
ewlol
 
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Tips for Leading, Progressing, and Maintaining a Village

Postby Irish_Pride » Sat Oct 16, 2010 4:51 am

Not to bad. Not really my cup of tea when it comes to village ruling. I like small, tightly knit villages. :)
But anyway, +1.
Maybe you'll get this stickied.
Lol why u mad tho?
User avatar
Irish_Pride
 
Posts: 237
Joined: Wed Aug 18, 2010 10:11 pm

Re: Tips for Leading, Progressing, and Maintaining a Village

Postby DatOneGuy » Sat Oct 16, 2010 7:04 am

While it's good it works for a mid-sized village, some things could be changed for a big village.

If I had a big enough village I'd probably go for a table setter and a jeweler being separate if you can get enough bulbs, as long as you stay ahead of competition in jewelery you don't gain a fucklot by going farther.

Next world this all changes as jewelry gets nerfed.

WWW should be set to dry and IN BULK ASAP, don't take a risk, put out AS many as possible. Gather them from different areas to improve your chances of getting the different crops, raise crop Q asap.

For a new world, strongly consider the Farming Prayer.

While you shouldn't have half farmers or half smiths you also shouldn't have a single farmer, everyone burns out eventually. 2~3 farmers who focus solely on quality is very important.

For tree farming you should have either at least 2 farmers (one pushing quality, one keeping nice quality and a LOT of trees of that quality), or a farmer who both raises quality and produces trees in bulk. Fibres are extremely important in the tree process.

High quality resources should be underlined and made red or something, it's what makes you a success, everything else is obtainable through time, trading, and effort.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Tips for Leading, Progressing, and Maintaining a Village

Postby Thijssnl » Sat Oct 16, 2010 9:31 am

Good guide, nice tips in general, some was new to me (I am a bit of a newb, though :p)
User avatar
Thijssnl
 
Posts: 2389
Joined: Fri Mar 12, 2010 9:09 pm

Re: Tips for Leading, Progressing, and Maintaining a Village

Postby Dusk » Sat Oct 16, 2010 7:51 pm

DatOneGuy wrote:High quality resources should be underlined and made red or something, it's what makes you a success, everything else is obtainable through time, trading, and effort.


This is what it's all about. Resource quality will determine the maximum quality of (almost) everything you make. With clay being the most important.

Good guide overall, should be a must read for new players interested in making or joining a village, although I'm not sure how much of it they will understand. At the least it would give them some ideas on how to progress. If you feel like fleshing it out add some links to the wiki for WWW, or silk.
Dusk
 
Posts: 111
Joined: Sun Jun 27, 2010 11:10 pm

Re: Tips for Leading, Progressing, and Maintaining a Village

Postby Thurrok » Sun Oct 17, 2010 10:58 am

I have to admit, pretty cool guide you have there.

As has been stated before, I wouldn't bet on jewelry being as important in the next world as it is now. Also, if the devs remove the lp grinding system, the skill raising part could change.

Also, thanks for pointing out not to recruit professions. I mean, who the fuck would sit there all day and do nothing but fill tanning tubs? It's what makes people leave the game, srsly.
Menschen sind Scheiße. Überall.

HAIL CATFACE!
User avatar
Thurrok
 
Posts: 569
Joined: Thu Feb 04, 2010 5:01 pm


Return to How do I?

Who is online

Users browsing this forum: Claude [Bot] and 1 guest