wrought iron and steel

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wrought iron and steel

Postby stonedrydar » Tue Dec 14, 2010 5:35 am

i want to make those things, what ive gathered in info so far is that q depends on iron and smelter used, charcoal q doesnt matter but brances can raise q, and when making steel it should be 100% fuel during the end. how does the nature industry slider affect the chances of cast turning into wrought?
thanks
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Re: wrought iron and steel

Postby BlueFire » Tue Dec 14, 2010 9:14 am

In irc client I heard this a while ago, this is what I have written down:
kiln q = avg of clay
brick q = ((clay q *2) +kiln q + fuel q)/4
smelter q = avg of bricks
charcoal q = ((2*wood q) + kiln q +fuel q)/4
bar q = (smelter q + charcoal q)/2 **NOTE: This is a little different then you described in your post**
nugget q = bar q

from the wiki:
wrought iron q = Now when you use a Smithy's Hammer to turn bloom into either cast or wrought iron, there's a 40% chance for the quality of the iron to go down 20%, and there's also a 10% chance for the quality of the iron to go up 20%.

Steel q = In order to acquire good quality steel you have to keep the Temp-Q at 100% which occurs when the crucible is half full. Going over or under the halfway point will reduce the Temp-Q by 11% per fuel tick. Rumors say only the last tick must have Temp-Q at 100% in order to keep the steel quality high
**NOTE: This is a little different then you described in your post**


iron ore -> bar of cast iron
Roughly 10% of the iron ore will become bars of cast iron, with the rest becoming stone. This ratio can be modified by adjusting one's Personal Beliefs. Each point toward industry increases the chance by 2%, while each point toward nature decreases it by 2%

bar of cast iron -> bloom
Each bar will have a 50% chance of becoming bloom, and a 50% chance of becoming useless slag.

bloom -> wrought iron
For a character who is neutral on the nature/industry slider, this means that the inputs to a finery forge can become the following with the stated chances:
1-in-2 chance of becoming slag (50%).
1-in-3 chance of becoming cast iron (33.3%).
1-in-6 chance of becoming wrought iron (16.7%)
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Re: wrought iron and steel

Postby spectacle » Tue Dec 14, 2010 10:05 am

Temp Q was removed a couple of months ago. There was a bug that made charcoal not matter for steel ql, but loftar supposedly fixed it.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
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Re: wrought iron and steel

Postby Tereth » Tue Dec 14, 2010 10:26 am

Is it true that all of the mines are taken?
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Re: wrought iron and steel

Postby stonedrydar » Tue Dec 14, 2010 10:48 am

wow, thanks a lot for the info!
@tereth: noone knows how many mines there are but you here from people, including me, who have looked far away from the center and not found a mine, so chances are really low to find one, but not impossible in theory.
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Re: wrought iron and steel

Postby BlueFire » Tue Dec 14, 2010 6:22 pm

spectacle wrote:Temp Q was removed a couple of months ago. There was a bug that made charcoal not matter for steel ql, but loftar supposedly fixed it.


so steel q is (Charcoal q + Steel Crucible q)/2?

crucible q is (wrought iron + avg of bricks)/2?

(I'm just guessing)
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