by BlueFire » Tue Dec 14, 2010 9:14 am
In irc client I heard this a while ago, this is what I have written down:
kiln q = avg of clay
brick q = ((clay q *2) +kiln q + fuel q)/4
smelter q = avg of bricks
charcoal q = ((2*wood q) + kiln q +fuel q)/4
bar q = (smelter q + charcoal q)/2 **NOTE: This is a little different then you described in your post**
nugget q = bar q
from the wiki:
wrought iron q = Now when you use a Smithy's Hammer to turn bloom into either cast or wrought iron, there's a 40% chance for the quality of the iron to go down 20%, and there's also a 10% chance for the quality of the iron to go up 20%.
Steel q = In order to acquire good quality steel you have to keep the Temp-Q at 100% which occurs when the crucible is half full. Going over or under the halfway point will reduce the Temp-Q by 11% per fuel tick. Rumors say only the last tick must have Temp-Q at 100% in order to keep the steel quality high
**NOTE: This is a little different then you described in your post**
iron ore -> bar of cast iron
Roughly 10% of the iron ore will become bars of cast iron, with the rest becoming stone. This ratio can be modified by adjusting one's Personal Beliefs. Each point toward industry increases the chance by 2%, while each point toward nature decreases it by 2%
bar of cast iron -> bloom
Each bar will have a 50% chance of becoming bloom, and a 50% chance of becoming useless slag.
bloom -> wrought iron
For a character who is neutral on the nature/industry slider, this means that the inputs to a finery forge can become the following with the stated chances:
1-in-2 chance of becoming slag (50%).
1-in-3 chance of becoming cast iron (33.3%).
1-in-6 chance of becoming wrought iron (16.7%)