Death Or Glory

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Death Or Glory

Postby Valten21 » Tue Dec 28, 2010 8:00 am

Can anyone confirm this information regarding Maneuvers from HnH Wiki ?

Most maneuvers use a variable Delta for their effects and weight. This variable is based on the difference between your Unarmed Combat skill and your opponent's Unarmed Combat skill. delta = sqrt(Your UA/Their UA)

Ex. Using DoG, with my UA being 50, and opponents 100... Sqrt(50/100) = .7

Thus I would gain .7 IP everytime my opponent uses an ability?
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