Can anyone confirm this information regarding Maneuvers from HnH Wiki ?
Most maneuvers use a variable Delta for their effects and weight. This variable is based on the difference between your Unarmed Combat skill and your opponent's Unarmed Combat skill. delta = sqrt(Your UA/Their UA)
Ex. Using DoG, with my UA being 50, and opponents 100... Sqrt(50/100) = .7
Thus I would gain .7 IP everytime my opponent uses an ability?