problem with gate

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problem with gate

Postby Vraatjuh » Mon Jan 03, 2011 10:53 pm

Lost key of my gate, brick wall, what are my options? Not sure if someone else has it, so I cant leave it as it is now.

Cornerposts are not sealed yet, so I could add another layer behind the gate.
But I would prefer a better way, anyone knows what I can do x)?
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Re: problem with gate

Postby mvgulik » Mon Jan 03, 2011 11:42 pm

Invite some friends or strong players and ram the gate.
If you have the means to let them teleport inside your claim you could use/setup two rams. (in case on breaks, or you have plenty of participants.)
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Re: problem with gate

Postby Vraatjuh » Mon Jan 03, 2011 11:49 pm

mvgulik wrote:Invite some friends or strong players and ram the gate.
If you have the means to let them teleport inside your claim you could use/setup two rams. (in case on breaks, or you have plenty of participants.)


That is pretty mucha No-go option :$.
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Re: problem with gate

Postby Colten » Mon Jan 03, 2011 11:55 pm

If you cant ram and rebuild the wall your best option is to wall off the gate.
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Re: problem with gate

Postby Vraatjuh » Mon Jan 03, 2011 11:58 pm

Colten wrote:If you cant ram and rebuild the wall your best option is to wall off the gate.


Looks like it, and then probably destroy it when we do get the str.
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Re: problem with gate

Postby Seren_Elder » Tue Jan 04, 2011 11:08 am

Anyhow, you'll get a nice scream when you see what happens to the brick wall when you ram one segment down

get alot of bricks/10 more wrought ready, since it'll break the gates, ALOT of that side of the wall, AND the cornerposts
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Re: problem with gate

Postby Vraatjuh » Tue Jan 04, 2011 1:13 pm

Seren_Elder wrote:Anyhow, you'll get a nice scream when you see what happens to the brick wall when you ram one segment down

get alot of bricks/10 more wrought ready, since it'll break the gates, ALOT of that side of the wall, AND the cornerposts


breaking a gate, doesnt cause ANY dmg to subsequent walls for some reason, only when u destroy a well-segment.

Atleast, it works for palisade's this way.
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