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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Rustroot Radius?
It'd be nice to know this, pain in the ass cause I know it's not 1000x1000 or 100x100 or whatever anymore, but I want to know for sure, wasting this pretty rare resource you know to scan a mountain 20 times, kinda would want to know if it's worth it.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Rustroot Radius?
If there are no minerals where you are standing, the extract scans a ((Q-10) * 5) x ((Q-10) * 5) tile area around you and returns a dowsing pointer to the closest found mineral, if any.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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FatBob
- Posts: 642
- Joined: Fri Jun 25, 2010 3:26 am
Re: Rustroot Radius?
So if it say we have iron we can build minehole
?
cgbnab wrote:Last time I died I got a few seconds to stare at my corpse and watch NaoWhut call me a "bosha".
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Rustroot Radius?
So my q12 shit assuming it didn't matter only searched 10x10 tile areas...
AHAHAAHAHA
Say, does anything softcap potion skills? They always seemed oddball to me.
AHAHAAHAHA
Say, does anything softcap potion skills? They always seemed oddball to me.
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Perakp
- Posts: 28
- Joined: Sat Sep 25, 2010 8:07 pm
Re: Rustroot Radius?
survival, soilq, waterq, cauldronq for rustroot extract I suppose, no caps.
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Rustroot Radius?
Not made in cauldronPerakp wrote:survival, soilq, waterq, cauldronq for rustroot extract I suppose, no caps.
So I guess Rustroot(Soil+Survival) and Water.
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Rustroot Radius?
wait - q10 wont tell me anything?jorb wrote:If there are no minerals where you are standing, the extract scans a ((Q-10) * 5) x ((Q-10) * 5) tile area around you and returns a dowsing pointer to the closest found mineral, if any.
Favourite thread: viewtopic.php?f=9&t=3388
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: Rustroot Radius?
Which shouldn't really matter since q10 soil is practically nonexistent now.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Rustroot Radius?
Q 10 will only check immediately where you are standing.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Rustroot Radius?
That's pretty hardcore, but with the new system you won't find too much q10 stuff... q10 water though :V
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