by Zamte » Wed Jan 26, 2011 11:16 pm
The reason it works this way is because jorb and loftar didn't want us to be able to use our coordinates to figure out exactly where we are at any given time, so they scrambled them all up. Since the mapper cannot place each snapshot it takes based on an overall coordinate system within the game world, it needs to use relative positioning. It makes whatever map you start out on into "0,0" for that session. Then as each new map is added it calculates from there.
If you wanted to, you could manually go through and rename maps you want to add to fit in their proper place with the naming conventions, so that they would all form one large relative coordinate map, but it'd be quite a bit of work. Alternatively you can just take images of each map and combine them in photoshop.