I'm curious as to how softcapping works and whether or not the http://ringofbrogdar.com wiki is accurate for making Bunny Slippers.
I have:
2 x Quality 10 Rabbit Fur
Sewing lvl 1
Dexterity lvl 11
That said my softcap should be 11 which is greater than 10 which is my average quality of my rabbit fur. When I craft my slippers I get a pair of quality 6. Why is this?
-=-=- Update -=-=-
So. Here is why I'm asking this.
At quality >= 10 bunny slippers = +2 Agility
At quality < 10 bunny slippers = +1 Agility
^^ Above according to hhttp://ringofbrodgar.com/wiki/Bunny_slippers
Since Rabbit Fur is only ever q10, it is impossible to get Rabbit Slippers of quality higher than 10.
The quality of the slippers is the average quality of the rabbit fur used, softcapped by Sewing * Dexterity.
^^ Above quoted from http://ringofbrodgar.com/wiki/Bunny_slippers
My primary interest is in the wording here on the wiki. It reads that softcap is equal to Sewing times Dexterity. Now one of the other posters here mentioned that it should be SQRT(Sewing * Dexterity) and that is what my softcap is. For me that would be:
SQRT(1sewing * 11dexterity) = 3.316
My slippers came out as quality 6 not 3. So i'm missing the boat on the math still. I'd like to get it right so when I'm making bigger and better things I can understand such things as how skills and attributes will affect my final quality. I also wouldn't mind updating the wiki when this is sorted to make it more clear to nublets like myself.
My thoughts on the formula is that it is soft capped on sewing. It would then work like so:
When sewing < 10 (AKA with sewing soft capped at 10)
Resulting Bunny Slipper Quality = ROUND( (10 + sewing) / 2 )
Examples:
Sewing @ level 1: Resulting Bunny Slipper Quality = ROUND( (10 + 1) / 2) = 6
Sewing @ level 2: Resulting Bunny Slipper Quality = ROUND( (10 + 2) / 2) = 6
Sewing @ level 3: Resulting Bunny Slipper Quality = ROUND( (10 + 3) / 2) = 7
Sewing @ level 4: Resulting Bunny Slipper Quality = ROUND( (10 + 4) / 2) = 7
Sewing @ level 5: Resulting Bunny Slipper Quality = ROUND( (10 + 5) / 2) = 8
Sewing @ level 6: Resulting Bunny Slipper Quality = ROUND( (10 + 6) / 2) = 8
Sewing @ level 7: Resulting Bunny Slipper Quality = ROUND( (10 + 7) / 2) = 9
Sewing @ level 8: Resulting Bunny Slipper Quality = ROUND( (10 + 8) / 2) = 9
Sewing @ level 9: Resulting Bunny Slipper Quality = ROUND( (10 + 9) / 2) = 10
That said. If we rely on the rounding the actual soft cap would be sewing 9 since it would give you the same result just down a different logical pipe.
I will test / verify this little experiment tonight on my super secret stash of bunny fur and report back. Please keep the comments coming. I have no idea if I'm simply off my rocker.