rye130 wrote:My general knowledge is it is safe to mine 3 tiles deep (meaning 2 mined tiles behind you) hence why the zig-zag pattern works. Now I'm starting to believe that it is more about how many tiles around the tile you are mining have been mined or how many tiles around you are mined.
Mining a tile is safe if the total count of mined tiles in any direction around that tile in question is below 4.
- Code: Select all
[#] = already mined tile, [X] = wall, [_] = wall in question to be mined
So mining in a straight line will be safe till the 3rd tile.
- Code: Select all
[X]
Safe : [1][2][3][_][X]
[X]
[X]
UnSafe : [1][2][3][4][_][X]
[X]
If on the other hand there are mined tiles in any other direction you have to keep the total count below 4 aswell.
- Code: Select all
[2]
Safe : [1][_][X]
[3]
[2]
UnSafe : [1][_][X]
[4]
[3]
Only an assumption, but pretty sure with that one.
Most likely it is also dependant on whether you're already standing on a mined tile or still on cave ground, since it's always safe to mine the first row of rock while standing on cave ground, whereas mining the same tile standing on a mined tile results in a cave in sometimes.
EDIT: Considering my last sentence it is highly likely that it indeed matters how many tiles around the PLAYER are mined, not around the wall.
So take yourself as center of the evaluation, if the accumulated count of all tiles in every direction is below 4, including the one you're standing on, you'll be safe.
EDIT II: Might wanna check if the zig-zag works with any more tiles mined in one direction than one, if it doesn't work it means that not only the tiles in a straight line around the player matter, but the tiles diagonally aswell.
Last edited by eyakil on Mon Feb 14, 2011 1:48 pm, edited 1 time in total.