Armor/Weapon Quality

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Armor/Weapon Quality

Postby Trismegisto » Tue Feb 22, 2011 10:04 am

Well, with an anvil q48 and a smithy's hammer q46, 140 strength, 48 smithing and 30 psyche, I have made:

-2x Wrought Iron Q39 + 1x Block q10= Soldier's Sword Q37
-6x Wrought Iron q30-34=Plate Armor Q37
-2x Wrought Iron q34 + 1x Leather Q30= Soldier's Gauntlets Q37.

The quality of materials doesn't matter when you craft weapon/armor? In this case, wich skills/Stats I need? Is sqr(psy*str) or something like this? Can I raise the Q of weapons/armor only with skills/stats?
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Re: Armor/Weapon Quality

Postby erozaxx » Tue Feb 22, 2011 10:43 am

Smithing formula for non-jewelry stuff is (sqrt(STR*smithing)) but that should be only softcap (or hardcap? )

If I take your results I get close to the numbers as you present it:

-2x Wrought Iron Q39 + 1x Block q10= Soldier's Sword Q37


2x 39 + 10 + 48 + 46 = 182/ 5 = 36,4 ( I assume some of your mats can have non-integer values, or maybe it is rounded-up (but I guess rounding should be rather down)

6x Wrought Iron q30-34=Plate Armor Q37

6*32 + 48 + 46 = 35,75 (if you count 34 all wroughts it is: 37,25)

2x Wrought Iron q34 + 1x Leather Q30


2*34 + 30 + 48 + 46 = 192 / 5 = 38,4

All the numbers are really close to your outcoming quality. The small differs are caused, I think, due to the anvil q not perfectly 48 ( you might have do the anvil before you reached smithing 48 and maybe some decimal values for q of mats are counted, but not displayed, but I am not confident with this)
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Re: Armor/Weapon Quality

Postby Trismegisto » Tue Feb 22, 2011 11:16 am

Thank's!!

I think you are right. That's mean that I can raise the quality of metal stuff with the improvement of anvil and smithy's hammer. I don't knew it.

( you might have do the anvil before you reached smithing 48


The anvil is build, no craft. There's no skills/stats involved, onlye count the materials. Maybe is q47, I don't remember.
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