FEP's

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FEP's

Postby Rindelas » Tue Mar 01, 2011 9:59 pm

So I'm thinking of going about FEP's by raising them all equally as best I can rather than building up one stat at a time to allow less FEP count.. Is this the best way to do it?
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Re: FEP's

Postby LimaZulu » Tue Mar 01, 2011 9:59 pm

Rindelas wrote:So I'm thinking of going about FEP's by raising them all equally as best I can rather than building up one stat at a time to allow less FEP count.. Is this the best way to do it?


It's slow as hell. :(
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Re: FEP's

Postby Potjeh » Tue Mar 01, 2011 10:04 pm

Pick a set of stats and only keep them equally high, the rest will be lower but you'll still raise them by "accident". Str, Con, Agi and Per are good candidates, though you can drop Per if you don't plan on using marksmanship. Don't bother with Psy, it's not that useful and it's a bitch to raise.
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Re: FEP's

Postby kaizokuroof » Tue Mar 01, 2011 10:31 pm

Raising them all equally is good, however takes a long time. Raising them equally also makes it worse when you die, It's much better to pick a set of stats (stated above) and make an alt for the other stats.

Eg: Character for combat (STR CON AGI PERC*)

Character for Foraging/farming/sewing and other odds ( PERC DEX INT CHAR)

thats how I do it at least :)
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Re: FEP's

Postby Rindelas » Tue Mar 01, 2011 10:48 pm

Well I think I'm planning on going MM, and focus on hunting, farming and cooking. I'll probably do some cloth/leatherworking too. However I also want my character to be good at combat.. So I guess Str, Agi, Perc, Con and Dex.. Is that too many?
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Re: FEP's

Postby Potjeh » Tue Mar 01, 2011 10:56 pm

You don't have to worry about dex that much, it's in everything so you'll get a lot of it as side-effect or raising other stats.
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Re: FEP's

Postby bakingacake » Tue Mar 01, 2011 11:46 pm

Rindelas wrote:So I'm thinking of going about FEP's by raising them all equally as best I can rather than building up one stat at a time to allow less FEP count.. Is this the best way to do it?


Eat ants for well distributed stats :D
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Re: FEP's

Postby DDDsDD999 » Wed Mar 02, 2011 2:35 am

Most crafting skills such as PSY and DEX, need to be only about 150 at most, and no need to raise them anymore. INT is useless so only get like 40 of that, and trash it. CHA is useless too, 40 is about the most you need. The softcap for Leather craftings are sqrt(DEX*Sewing) usually, so if you get a good amount of sewing and dex, your set. STR AGI and CON are fighting stats, PER is for animal hunting but at about 200+ It becomes redundant unless you get a Ranger bow, and snipe players.
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Re: FEP's

Postby Rindelas » Wed Mar 02, 2011 3:22 am

What do you mean perc becomes redundant at 200? Meaning it won't have an effect too much on animals anymore but will continue to have a good effect on players with a ranger bow?

By the way, thanks for the help all!
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Re: FEP's

Postby Mitudev » Wed Mar 02, 2011 5:29 pm

Rindelas wrote:What do you mean perc becomes redundant at 200? Meaning it won't have an effect too much on animals anymore but will continue to have a good effect on players with a ranger bow?

By the way, thanks for the help all!


Once you have 200 Perception and a decent Exploration you will find all the forgables and be able to track most characters with ranging. Perception increases the minimum damage of ranged attacks, so a high perception and MM will increase the chance of insta-killing a character.
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