Since there is a Question involved i do not now if i should put this into critique or how do i.
In world 4 i started out raising exploration/marksmen i was trying to get per feps to be able to forage all the stuff i need to build my beautiful home. When i was at around 50 exp and 50 mm i wanted to go for ua, so i gathered all the agi/con/str food i could get and started to put lp into ua and survival. At around 100 ua hunting became ridiculously easy since you only jump from your boat punch animals in short time to death. That was a fast way to get good amounts of lp for me.
What has changed in world 5? => More int= More lp = More power,and faster
You get int from int food and lp from curiositys. Some are crafted, but the most juicy ones are found. So you need Int and Exploration for fast lp-gain.
Since there is no good perception-food out there apart from plaice and that fish is rare/ hard to catch, you cant raise perception. (correct me if im wrong) So my idea was to grind int food, while boosting exploration at least til 30-50 int or until i find some perc food. The good thing is, exploration helps a lot finding good curiositys, and while you are explorating (What you kinda should do at the start of the world) you can raid ant hills and find good clay/water/soil. After you found your first leather you will want to get some mm - say around 20
So what do you have after you started off:
Int
Exploration ~20
Marksmen ~20
So now to my point:
You want to gather ip fast. You will need int with every build you go for. Every point in another stat will slow you down. Even if you want to be a farmer or craftsmen, if you raise your dex etc, you loose int and therefore loose lp and will have lower skills in farming etc than somebody with high int.
That makes int very strong, if not too strong and forces you to boost int to be able to compete. So instead of beeing able to do what you want, you HAVE to raise int. I would say at least 100 int is necessary since there are a lot of common curiositys. Probably it will be even more you will need. You will want to study as much shit simultaneously as possible. Best are 1 slot, high lp/att/hour.
Now to the melee vs ranged point.
As ranged you need:
Perc
MM
Probably some UA to bet not as squishy
Some Con for the same reason.
As a melee you need:
Str
Agi
Con
UA
Melee if you want to go for weapons
I dont think it is possible to raise Str/Agi/Con while keeping a good value of int. You will have to sacrifice Int. As a ranged ( I have not much experience with MM tbh - correct me if wrong) you should aim for some Con and probably lots of perception. You should be able to get decent int.
As a melee you need to take care of 4 stats: Str/Con/Agi and int. As a ranged its only 2.5: Perception, some Con (not sure about con), and int.
1.)Do you think ranged > melee this world? What are you going to do?
2.)And since you dont need to slay fucktons of animals in short time, its not that bad to get off your boat and sign in the animals you hunt ( You have the extra time, because you study while idle). Instead of just juming of the boat, punching them to death and just leaving the corpse.
3.)How does ranged scale? At what values will you be able to just 1hit animals? Maybe fox and boars? How much MM do you need?
4.)Some guy told me, with 250-350 mm you can aim while running, is this true? How does a rangers bow fare against plate?
5.) Have some of you experience how ranged fares vs melee? I mean 1vs1.