World 5 ranged vs. melee/ua (some thoughts)

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World 5 ranged vs. melee/ua (some thoughts)

Postby Zarxes » Tue Mar 15, 2011 11:45 am

Since there is a Question involved i do not now if i should put this into critique or how do i.

In world 4 i started out raising exploration/marksmen i was trying to get per feps to be able to forage all the stuff i need to build my beautiful home. When i was at around 50 exp and 50 mm i wanted to go for ua, so i gathered all the agi/con/str food i could get and started to put lp into ua and survival. At around 100 ua hunting became ridiculously easy since you only jump from your boat punch animals in short time to death. That was a fast way to get good amounts of lp for me.

What has changed in world 5? => More int= More lp = More power,and faster
You get int from int food and lp from curiositys. Some are crafted, but the most juicy ones are found. So you need Int and Exploration for fast lp-gain.
Since there is no good perception-food out there apart from plaice and that fish is rare/ hard to catch, you cant raise perception. (correct me if im wrong) So my idea was to grind int food, while boosting exploration at least til 30-50 int or until i find some perc food. The good thing is, exploration helps a lot finding good curiositys, and while you are explorating (What you kinda should do at the start of the world) you can raid ant hills and find good clay/water/soil. After you found your first leather you will want to get some mm - say around 20

So what do you have after you started off:
Int
Exploration ~20
Marksmen ~20

So now to my point:
You want to gather ip fast. You will need int with every build you go for. Every point in another stat will slow you down. Even if you want to be a farmer or craftsmen, if you raise your dex etc, you loose int and therefore loose lp and will have lower skills in farming etc than somebody with high int.
That makes int very strong, if not too strong and forces you to boost int to be able to compete. So instead of beeing able to do what you want, you HAVE to raise int. I would say at least 100 int is necessary since there are a lot of common curiositys. Probably it will be even more you will need. You will want to study as much shit simultaneously as possible. Best are 1 slot, high lp/att/hour.

Now to the melee vs ranged point.
As ranged you need:
Perc
MM
Probably some UA to bet not as squishy
Some Con for the same reason.

As a melee you need:
Str
Agi
Con
UA
Melee if you want to go for weapons

I dont think it is possible to raise Str/Agi/Con while keeping a good value of int. You will have to sacrifice Int. As a ranged ( I have not much experience with MM tbh - correct me if wrong) you should aim for some Con and probably lots of perception. You should be able to get decent int.
As a melee you need to take care of 4 stats: Str/Con/Agi and int. As a ranged its only 2.5: Perception, some Con (not sure about con), and int.

1.)Do you think ranged > melee this world? What are you going to do?
2.)And since you dont need to slay fucktons of animals in short time, its not that bad to get off your boat and sign in the animals you hunt ( You have the extra time, because you study while idle). Instead of just juming of the boat, punching them to death and just leaving the corpse.
3.)How does ranged scale? At what values will you be able to just 1hit animals? Maybe fox and boars? How much MM do you need?
4.)Some guy told me, with 250-350 mm you can aim while running, is this true? How does a rangers bow fare against plate?
5.) Have some of you experience how ranged fares vs melee? I mean 1vs1.
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Re: World 5 ranged vs. melee/ua (some thoughts)

Postby TeckXKnight » Tue Mar 15, 2011 11:58 am

Zarxes wrote:IRRELEVANT WALL OF TEXT
1.)Do you think ranged > melee this world? What are you going to do?
2.)And since you dont need to slay fucktons of animals in short time, its not that bad to get off your boat and sign in the animals you hunt. Instead of just juming of the boat and punching them to death.
3.)How does ranged scale? At what values will you be able to just 1hit animals? Maybe fox and boars? How much MM do you need?
4.)Some guy told me, with 250-350 mm you can aim while running, is this true? How does a rangers bow fare against plate?

You can raise Int at the same rate as your Str/Agi/Con, it'll just bit a little bit slower. Honestly, you don't even need to raise Str that much given how easy it is to supplement early initial gains with bear capes + talismen before achieving CHEESE and INFINITE STRENGTH. Fish, Deer, Pumpkins, and Wheat will set you up on an awesome diet for UA/Melee.

1. No. They're both equally valid and equally useful just both circumstantial. I plan on wrestling bears like always, so UA/Melee. A little MM just so that I can use a sling and not be retarded too.
2. Signing isn't necessary for anything. Bears bug out and return to you, deer heal and return to you, and boars run slower than you. The only animal you'd need to sign is a fox but they're so pathetic in combat who'd need to?
3. Ranged damage is based on your weapon type and quality. Please refer to the wiki and read their individual pages to better understand them. Your stats and skills are meaningless in terms of your Max damage (for a one shot), they just increase min damage and aim speed.
4. Sling requires ~50 Marksmenship to raise aim while moving instead of lowering. Bows require ~100, Ranger's bows ~300. This means a very slight gain as opposed to a loss, higher values will mean higher gains. Ranger's Bows are good against plate if you can match their quality and have an hour and a half to spare to shoot at them.
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Re: World 5 ranged vs. melee/ua (some thoughts)

Postby Zarxes » Tue Mar 15, 2011 12:07 pm

So bows just take and awful lot of time to aim, regardless of mm? With a q40 sling and 60 mm i was aiming kinda fast at w4. How long do you need to get off a shot of a rangers bow at 300 mm?
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Re: World 5 ranged vs. melee/ua (some thoughts)

Postby daemmonium » Tue Mar 15, 2011 12:11 pm

Well, I'll tell you my probable build. Since I'm the smithing guy on my village I also need STR.

So I'll go:

Skills:
MM
Exploration
Survival
Smithing.

Stats:
Per
Str
Con
--Psy (later on)

---

As you said, INT is a crucial stat now. BUT, remember, the higher you have one stat, the higher total FEP you will need. So basically what I did now is hit the 30's INT, so I have a decent amount of LP incoming. Now I'm gonna tie that with STR while I wait my fellow villagers to get dem precious carrots. Then hit the 30's with carrots, normally I do everything "cutting" the total with some other related stat (I normally "cut" everything with Ant Pupae and so far my CON is hitting the 15-20 mark). So ya, INT is usefull but if you're planning on getting ANY other stat, trust me, dont force 100 asap, balance your stats before you regret it (I made that mistake on W4, fastening my STR to 100 to be able to mine the nearest cave faster, then having to eat 320948 carrots -even cutting the total- to raise the per).

As for the "you need more stats for UA/Melee"... well, that have been always like that. That's why I'm going for that combo, things I like to do, concentrated in 2 MAIN stats. I noticed on W4 that Agi was needed in HUGE amounts to get a real advantage on monsters. I really didnt noticed the -10 from the Bronze Armor tbh, maybe I wasnt with too much Agi tho.

I truly see no difference now than on the previous world. The only difference is that you need one more main stat which is INT (only BASE int affect, I already moved +2 to Barbarism) and that is easy to find food with that FEP (Seriously, perch is OP)
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Re: World 5 ranged vs. melee/ua (some thoughts)

Postby TeckXKnight » Tue Mar 15, 2011 12:14 pm

Zarxes wrote:So bows just take and awful lot of time to aim, regardless of mm? With a q40 sling and 60 mm i was aiming kinda fast at w4. How long do you need to get off a shot of a rangers bow at 300 mm?

Slings are 2x the aim speed of a bow.
Ranger's Bows are 1/3x the aim speed of a bow. They're just slower.

To utilize your weapon quality to max, have MM = 2x Weapon Quality.

Yes, bows are just much slower but they do nearly twice as much base damage.

If you have a q150 Ranger's Bow, so you can utilize 300 MM, and I promise you, you will never have a q150 Ranger's Bow, then you'd aim at the same speed as if you had a q25 Sling and 50 MM.
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Re: World 5 ranged vs. melee/ua (some thoughts)

Postby Potjeh » Tue Mar 15, 2011 5:41 pm

Hits interrupt aim, even if they don't do damage. So if the other guy has a sling, your ranger bow is useless. So UA is still the best IMO.
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