Barb/Civ

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Barb/Civ

Postby daemmonium » Sun Mar 20, 2011 1:54 am

I'm still reading everywhere about ATT Limit being unmodified INT , if that's the scenario then both Civ and items like Necro Cloak, shouldnt be raising/lowering the ATT limit. The case with Barb/Civ was discussed several times already, being that it doesnt change the number in the study interface, but still your attention limit is the result of the -30% . So, is that on purpouse? Is that a bug? In case it is a bug, has it been fixed?.

I really need Barb and I dont want to be cutting my INT(ergo LP gain) just for the STR/CON . Any new info on that would be appreciated, thanks!
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Re: Barb/Civ

Postby cobaltjones » Sun Mar 20, 2011 1:56 am

viewtopic.php?f=4&t=17084&start=10#p201798

For the lazy:
jorb wrote:Attention = Modified intelligence. Period.
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Re: Barb/Civ

Postby MagicManICT » Sun Mar 20, 2011 4:17 am

cobaltjones wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=4&t=17084&start=10#p201798

For the lazy:
jorb wrote:Attention = Modified intelligence. Period.


Thanks, cobaltjones. I've been looking for that. :)

Simply, the display is bugged. Ender has already found what the bug is in the client. Not sure if we'll get a fix anytime soon or not.

Now, this does bring up the thoughts of which is better? Barb? Civ? Neutral? Somewhere other than neutral or full? I'm sure lots of people will have their reasons for going one way or the other.
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