Decay rate for certain dropped items changed?

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Decay rate for certain dropped items changed?

Postby cobaltjones » Sun Mar 20, 2011 11:30 pm

So 3 days ago I dropped my newsboy cap on a random grassland outside of my starting point because I didn't need it and wanted the inventory spot. Every day I patrol that same grassland for dandelions, and THAT FUCKING CAP IS STILL THERE?!?!

Did the decay rate for certain items (clothing/equips/tools) change or something? I understand that the world is a lot smaller and maps rarely get unloaded because of all the player activity, but even when maps were loaded in old worlds I would see dropped items decay before my eyes. This damn hat lives eternal.
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Re: Decay rate for certain dropped items changed?

Postby MagicManICT » Sun Mar 20, 2011 11:40 pm

Maybe people keep coming by and picking it up, thus resetting the counter?

Does sound weird to me, though.
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Re: Decay rate for certain dropped items changed?

Postby cobaltjones » Mon Mar 21, 2011 12:02 am

Nah, I've noticed it with other equips/buckets/etc. dropped around the same area. It only appears to be happening on grassland from what I can tell.
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Re: Decay rate for certain dropped items changed?

Postby Millitron » Mon Mar 21, 2011 3:23 am

I've noticed it too. There is a linen shirt lying around in an area I forage through frequently, and its been there for about a week.
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Re: Decay rate for certain dropped items changed?

Postby TeckXKnight » Mon Mar 21, 2011 3:34 am

Huh, the items haven't been despawning when the server goes down for updates or crashes? That is incredibly weird, I thought that those two events despawned all items laying on the ground and on the floor in-doors. Very strange indeed?
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