Personal Beliefs Explained
Your character's personal beliefs reflect how he or she feels about the important issues in the Hearthlands. The first aspect of the belief system (the only one yet implemented) are your Attitudes.
Attitudes are dualisms that are represented on a scale with eleven different settings ranging from +5 through 0 to -5. Each dualism has a set of effects associated with it.
Death/Life
Effects of full Death:
-20% Maximum Health Points.
+20% Grievous damage.
Effects of full life:
+20% Maximum Health Points.
-20% Grievous damage.
Night/Day
Effects of full Night:
Regenerate health at 3x speed during nighttime.
Regenerate health at 1/3 speed during daytime.
Effects of full Day:
Regenerate health at 3x speed during daytime.
Regenerate health at 1/3 speed during nighttime.
Barbarism/Civilization
Effects of full Barbarism:
+30% Strength
+30% Constitution
-30% Intelligence
-30% Charisma
Effects of full Civilization:
-30% Strength
-30% Constitution
+30% Intelligence
+30% Charisma
Nature/Industry
Effects of full Nature:
Increased chance of getting 3 seed items every time you harvest crops.
Decreased chance of getting iron when you smelt iron.
Effects of full Industry:
Decreased chance of getting 2 seed items every time you harvest crops.
Increased chance of getting iron when you smelt iron.
Martial/Peaceful
Effects of full Martial:
+20% Damage
-20% Learning Ability
Effects of full Peaceful:
-20% Damage
+20% Learning Ability
Tradition/Change
Effects of full Tradition:
Learning Ability: 1/3 of normal.
Reincarnate at 100% of old character's skill values if your character dies.
Effects of full Change:
Learning Ability: 3x normal.
Reincarnate at 0% of old character's skill values if your character dies.
Attitude sliders can be changed once every 24th played ingame hour (Once every eight hour played IRL). Please note that time spent AFK does not count towards the 24hs. Each attitude change will also push your character one step towards Change on the Tradition/Change slider.