how does quality affect things?
mainly foods.
burgingham wrote:For food quality raises the amount of FEP given by each piece of food you eat.
For weapons it is more damage, for armor more soak, for clothes and jewelry higher buffs, for most tools it is to not reduce or even raise the quality of products crafted with said tools and so on.
homsikpanda wrote:so i need to eat less of a particular food to increase a stat?
or do i get a bigger increase?
the fep system confuses me slightly, the only thing i understand is "eat this food to fill the bar under your stats and when it's full that stat increases" but i don't get what happens or how eating a different food that increases a different stat works?
like if i eat a carrot and a fish?
TeckXKnight wrote:http://ringofbrodgar.com/wiki/Quality
The wiki helps a lot =)
Mashadar wrote:homsikpanda wrote:so i need to eat less of a particular food to increase a stat?
or do i get a bigger increase?
the fep system confuses me slightly, the only thing i understand is "eat this food to fill the bar under your stats and when it's full that stat increases" but i don't get what happens or how eating a different food that increases a different stat works?
like if i eat a carrot and a fish?
See:TeckXKnight wrote:http://ringofbrodgar.com/wiki/Quality
The wiki helps a lot =)
Particularly: http://ringofbrodgar.com/wiki/FEPs
...which just happens to be linked from the food section of the quality article.
Sevenless wrote:Mashadar wrote:homsikpanda wrote:so i need to eat less of a particular food to increase a stat?
or do i get a bigger increase?
the fep system confuses me slightly, the only thing i understand is "eat this food to fill the bar under your stats and when it's full that stat increases" but i don't get what happens or how eating a different food that increases a different stat works?
like if i eat a carrot and a fish?
See:TeckXKnight wrote:http://ringofbrodgar.com/wiki/Quality
The wiki helps a lot =)
Particularly: http://ringofbrodgar.com/wiki/FEPs
...which just happens to be linked from the food section of the quality article.
I've been annoyed with the FEP page on the wiki for a while now. I rewrote the example to be more clear, used real numbers and tidied the page up. It should be much more legible now.
Accumulating FEPs that contribute to different attributes, however, will lower the total number required. E.G. If you eat food that provides only Strength FEPs you will need X total FEPs to increase an attribute, but if you then eat food that provdes Dexterity FEPs, you will need <X FEPs. This only applies the first time you eat a food that contains FEPs for an attribute not in the bar.
Potjeh wrote:Why didn't you edit out this blatant lie:Accumulating FEPs that contribute to different attributes, however, will lower the total number required. E.G. If you eat food that provides only Strength FEPs you will need X total FEPs to increase an attribute, but if you then eat food that provdes Dexterity FEPs, you will need <X FEPs. This only applies the first time you eat a food that contains FEPs for an attribute not in the bar.
It's common knowledge that every unique food you eat reduces the bar, and what FEPs it gives is irrelevant as long as it gives some FEPs (ie not bread, apples or something like that).
*edit* Oh wait, it says that in the very next paragraph :S Still wrong about how much it reduces, though, the formula involves square root but I'll be damned if I can remember how it goes.
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