Sevenless' Prospecting Guide

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Re: Prospecting Guide

Postby Sevenless » Thu Apr 14, 2011 2:20 pm

Bugssy wrote:
wiki wrote:the extract scans a ((Q-10) * 5) x ((Q-10) * 5) tile area around you


Is this not true anymore? The correct formula would make prospecting MUCH easier.


Apparently it isn't because I found a metal node well past a 50 tile radius. I'll go figure out what I can.
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Re: Prospecting Guide - Now with Pictures!

Postby a_Ficus » Thu Apr 14, 2011 4:44 pm

I can confirm this. I detected a node about 70 tiles away while using Q26 extract.
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Re: Prospecting Guide - Now with Pictures!

Postby Sevenless » Thu Apr 14, 2011 6:23 pm

a_Ficus wrote:I can confirm this. I detected a node about 70 tiles away while using Q26 extract.


With Q24/25 I was finding a node ~90 tiles away as I quoted in the picture guide. Glad I got prospecting to work for you =)
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Re: Prospecting Guide - Now with Pictures!

Postby TeckXKnight » Thu Apr 14, 2011 8:00 pm

Nice guide and subsequent discussion =)
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Re: Prospecting Guide

Postby Sevenless » Thu Apr 14, 2011 9:55 pm

MagicManICT wrote:There's a lot of outdated information still searchable in the "How do I?" forum that brings up the old w3 and earlier mining stuff. (True of quite a few other, older topics that are defunct, too.) The information on the wiki is current, though.


From the wiki:

Ring of Brodgar wiki: Mine Hole wrote:Rustroot Extract is required to determine the location of an ore vein, but mines may be built anywhere. If you don't have access to rustroot, building a mine may just take more underground labour before it digs up any ore.

Good guide. Maybe it will get linked into the "how to" post.

edit: Well, I was just going to link this thread in the wiki, but I see the guide is already posted there in full. Quick work, Sevenless!
Second edit: Maybe rewording the mine hole page might make it a bit clearer.
Third edit: Ok, so I'll just clean the page up some, add in some missing links, and put a bit of missing information in.


Didn't see all the edits on that comment. Thanks for the help magic :)
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Re: Prospecting Guide

Postby MagicManICT » Fri Apr 15, 2011 5:37 am

Sevenless wrote:
Didn't see all the edits on that comment. Thanks for the help magic :)


Quite welcome. If I'd looked before posting, I'd probably have seen it. But then, I might have looked and you hadn't gotten it posted yet. I don't recall. :p
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Re: Prospecting Guide - Now with Pictures!

Postby Hishan » Fri Apr 15, 2011 11:17 am

This may be a noob question but what light source are you using to get the cave so bright?
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Re: Prospecting Guide - Now with Pictures!

Postby FatBob » Fri Apr 15, 2011 11:46 am

Wow nice work mate !
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Re: Prospecting Guide - Now with Pictures!

Postby Grable » Fri Apr 15, 2011 12:20 pm

Hishan wrote:This may be a noob question but what light source are you using to get the cave so bright?


Ender's client. CTRL+n
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Re: Prospecting Guide - Now with Pictures!

Postby Sevenless » Fri Apr 15, 2011 2:45 pm

Grable wrote:
Hishan wrote:This may be a noob question but what light source are you using to get the cave so bright?


Ender's client. CTRL+n


As much as I love the traditional client for the ambiance, the lighting hampers gameplay quite severely. Enders has a "nightvision" option that turns off all darkening effects. Just make sure you move after logging in and then hit CTRL+N as Grable said. Since the devs have no problem with enders existing, using the traditional client is too much of a handicap to really tolerate imo :/
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