cobaltjones wrote:It's been brought up (as a way to immediately amass an army right before a raid) but I don't think any decent solution was thought of.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
bmjclark wrote:cobaltjones wrote:It's been brought up (as a way to immediately amass an army right before a raid) but I don't think any decent solution was thought of.
They should just make it so if u dont have a HF your char never fully logs out, just stays standing where u log him out at. Still a punishment for not having a HF, and not exploitable =)
Sevenless wrote:Would create needless load on the server probably. I was thinking more of having your character be unable to log back in where they "logged out" if they were force teleported. So if you had no hearth fire and got teleported somewhere you'd get random teleported again on login.
cobaltjones wrote:Sevenless wrote:Would create needless load on the server probably. I was thinking more of having your character be unable to log back in where they "logged out" if they were force teleported. So if you had no hearth fire and got teleported somewhere you'd get random teleported again on login.
Doesn't make sense. What if you were summoned and wanted to log in to defend yourself. Where would you log in at?
cobaltjones wrote:The general consensus last time was that it was dangerous for a criminal to destroy his own HF if he had scents out, which acts as a slight drawback. (Although honestly the time between destroying your own HF and getting summoned by your buddy wouldn't leave much for you to actually get summoned by anyone tracking you)
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