Melee after 100 UA... why?

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Melee after 100 UA... why?

Postby Foarl » Sat Apr 23, 2011 3:04 pm

Heard quite a few mentions of this on the forum and from word of mouth in game. But the question is, why? And what do you use it for when your UA is so much higher?
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Re: Melee after 100 UA... why?

Postby treehugger318 » Sat Apr 23, 2011 3:47 pm

Maneuvers are dependent on the Delta variable which depends on UA (pretty stupid imo but that's how the game works). Melee is not worth it if you have very low UA because of that. So it's generally better to pump UA until you have at least 100 so you avoid getting absolutely dominated by guys with decent UA. Then you can choose whether to increase Melee, or keep increasing UA. If you plan on going the Melee route I suggest always having a 2:1 melee-UA ratio (1:1 if you want to use b12).
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Re: Melee after 100 UA... why?

Postby cloakblade » Sat Apr 23, 2011 4:05 pm

Its a nice round number that requires you opponent to get 225 UA to get a 1.5 bonus delta, 400 to get a 2.0 bonus. If I may ask my would you like to get into melee do you think it will help in combat? And if so how?
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Re: Melee after 100 UA... why?

Postby Foarl » Sat Apr 23, 2011 7:44 pm

cloakblade wrote:Its a nice round number that requires you opponent to get 225 UA to get a 1.5 bonus delta, 400 to get a 2.0 bonus. If I may ask my would you like to get into melee do you think it will help in combat? And if so how?


Delta is now capped at 1.0

Also I thought melee skill didn't factor into delta at all unless you were using block. And then it replaces UA does it not?
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Re: Melee after 100 UA... why?

Postby cloakblade » Sat Apr 23, 2011 8:02 pm

Foarl wrote:
cloakblade wrote:Its a nice round number that requires you opponent to get 225 UA to get a 1.5 bonus delta, 400 to get a 2.0 bonus. If I may ask my would you like to get into melee do you think it will help in combat? And if so how?


Delta is now capped at 1.0

Also I thought melee skill didn't factor into delta at all unless you were using block. And then it replaces UA does it not?


3rd page on the announcement thread:
cloakblade wrote:So is it 1.0 delta multiplier or 2.0? I would prefer 1.5 as that give a big enough difference between the two people, and I don't like 1.0 as it might make 1 UA full melee builds viable with is kind of lame.


Loftar is just too lazy to update his first post in that thread.

And MC only determines the weight of your maneuver not your delta with shield. Otherwise 1 UA builds might be viable.
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Re: Melee after 100 UA... why?

Postby Foarl » Sat Apr 23, 2011 8:05 pm

So what exactly calculates delta then? I'm a little confused about it.

As for my interest in melee, it's minimal and mostly out of curiosity. I can see the point of having Enough melee to eat the last 5-10% of defense bar and VS for an insta kill. That being said, I think even that use would still be best saved for a char with very high UA and only enough melee to punch that last sliver off. Without enough combat experience to know how often an opportunity like that presents in a "fair" fight, I'm pumping full UA. Well the LP that's not for crafting stats that is.
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Re: Melee after 100 UA... why?

Postby cloakblade » Sat Apr 23, 2011 8:36 pm

Foarl wrote:So what exactly calculates delta then? I'm a little confused about it.

As for my interest in melee, it's minimal and mostly out of curiosity. I can see the point of having Enough melee to eat the last 5-10% of defense bar and VS for an insta kill. That being said, I think even that use would still be best saved for a char with very high UA and only enough melee to punch that last sliver off. Without enough combat experience to know how often an opportunity like that presents in a "fair" fight, I'm pumping full UA. Well the LP that's not for crafting stats that is.


Yeah Delta is calculated as the squareroot( Your UA/ Their UA) you being the person using the maneuver. The maneuver shield as no delta (because it doesn't do anything) but it's weight is 1.25 * your Melee. What weight of your maneuver determines how much defense you have, shield is 1.25 * your MC, bloodlust is half your UA and the rest are based on your UA.

Your right the main reason to dip into Melee combat is to use sting or Valorous Strike to finish your opponent off. This is an idea but the exact ratio is beyond me.
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Re: Melee after 100 UA... why?

Postby TeckXKnight » Sat Apr 23, 2011 8:50 pm

The point is, sometimes, it's nice to give yourself options and opportunities and to scare your opponent. If your melee is high enough to eat 30% of their defense bar instead of just 5%, you can hit them more reliably and faster with it. If it could, say, eat through 50% of their defense bar. They'd be at a constant scramble to keep their defense bar full or to push you for advantage. That said, I've never met a raider who was smart enough to turn Death or Glory off once they had 0% Defense, so literally 1 Melee would have been enough to do 100% damage.

There really is no right or wrong ratio, just what you're more comfortable with.
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