cloakblade wrote:Its a nice round number that requires you opponent to get 225 UA to get a 1.5 bonus delta, 400 to get a 2.0 bonus. If I may ask my would you like to get into melee do you think it will help in combat? And if so how?
Foarl wrote:cloakblade wrote:Its a nice round number that requires you opponent to get 225 UA to get a 1.5 bonus delta, 400 to get a 2.0 bonus. If I may ask my would you like to get into melee do you think it will help in combat? And if so how?
Delta is now capped at 1.0
Also I thought melee skill didn't factor into delta at all unless you were using block. And then it replaces UA does it not?
cloakblade wrote:So is it 1.0 delta multiplier or 2.0? I would prefer 1.5 as that give a big enough difference between the two people, and I don't like 1.0 as it might make 1 UA full melee builds viable with is kind of lame.
Foarl wrote:So what exactly calculates delta then? I'm a little confused about it.
As for my interest in melee, it's minimal and mostly out of curiosity. I can see the point of having Enough melee to eat the last 5-10% of defense bar and VS for an insta kill. That being said, I think even that use would still be best saved for a char with very high UA and only enough melee to punch that last sliver off. Without enough combat experience to know how often an opportunity like that presents in a "fair" fight, I'm pumping full UA. Well the LP that's not for crafting stats that is.
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