Sevenless wrote:You misunderstand what I meant. I meant 1 account logged in at a time. I know my laptop dislikes running multiple clients anyway. I personally don't know arksu's, but I'd expect logging in enders inside a house over a HF would have much the same effect on CPU requirements. But yes, alts are mentioned favourably for hermits who want to mine/farm and for gate alts as of now. Any other uses you can think of let me know.
This is because of the way Java works. It is an interpreted language so it can run the same code on a wide variety of machines and processors. Running multiple instances of an app is horribly CPU intensive. (Multi-core machines won't notice until enough open up.) Java runs each instance as if they were different apps (even if they are the exact same one). If, however, one app can open multiple windows, the memory space is shared and minimal extra CPU time is used because Java only has to interpret one app. I'm not familiar with Arksu either, but if this is available, I might have to check it out. (I'm running on an old single core that doesn't like multiple java apps running at once, either.)
Sevenless wrote:MagicManICT wrote:If you're going to describe both, then both views are needed.
I was intending to have a small section discussing the decision of village/no village. I think I'll encourage them to stay solo for a while, preferably until they've at least got their own palisade built and have figured out some of the game themselves. But really, village life is the only way to reach the endgame content in HnH. So in a way this is designed as the "How to not be a retarded villager 101" in the long run I guess. But mentions of what's needed will be made for the hermits out there.
Good to hear.
What's the "endgame content" in HnH? I didn't realize there was an end game.
painhertz wrote:any chance of getting this stickead?
I'd rather see it linked in the "Welcome" thread than have yet another sticky at the top of the forum. Besides, it's not even ready yet. I think the plan is already to link it either in the welcome thread or add it to the wiki. Let's put it this way: If nobody else puts it on the wiki homepage, I'll do it. This game has needed a thorough instruction manual for a while now.
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