Sevenless wrote:MagicManICT wrote:It's not that hard. Boat building is 1500 LP, so you're already got more than a third of what you need for Yeomanry. The bark boat is nice, though, and will make that back in a day or two--assuming you're in or near a bunch of birch trees. The point is that you can't really protect your stuff without Yeomanry or spawning alt vaults.
Boat adds mobility. With mobility comes ants. Ants are the single greatest source of nublet LP in the game. That's primarily why I vote boatmaking before yeomanry. It's not a set in stone fact though, it's just personal opinion.
Sevenless wrote:cloakblade wrote:I remember getting sting before having five exploration and if you do (and you have a bone) I'd say go for fishing before 5 exploration as it pays for itself after 1 fish (catch, fillet, cooked). Beyond that it sounds like my basic idea of a start I would love to know if you are going to add in points on hunting or make this more of a peaceful hermit tutorial I did see you get 15 UA (but not particularly to fight).
Debating the change. They'd need an extra rabbit for bone and string though. And at 1 exploration the string isn't exactly easy to find. Nor do I think they'd have a second rabbit by that point most of the time. Also, without a swamp (likely) the noobs would have to dig for worms. Fish are negative hunger bar when you do it that way.
I'm going to hold with exp 1->5 before fishing mostly for the hunger reason. They'd still be better off foraging and looking for more ant hills at that point than they would be digging worms and fishing. Easy LP is everything until you have a boat and a claim up. Then you start thinking about stats.
MagicManICT wrote:There's nothing saying a player HAS to do things in a specific order. They should know more about how to solve certain issues than just following a guide blindly.
MagicManICT wrote:Sure, boats add mobility, but when everyone is running up and down the same lanes, the amount you find is greatly decreased. I find more ants, chants, roots, blueberries, etc. just wandering across land. If a person doesn't have a large area to forage in without crossing a river or lake, then I'll agree it's a first priority. The size of that foraging area should be at least 9 minimaps, preferably 16 or more. It'll cover a lot of different terrain usually and will get you familiar with the layout of the land and better spots to make camp.
I'm going to have to agree with sevenless here. Fishing is pretty cheap, though. The problem is storing all that gear without a claim. If you're in a relatively empty area, the chance of being robbed while wandering or offline is slim.
There's nothing saying a player HAS to do things in a specific order. They should know more about how to solve certain issues than just following a guide blindly. Can't find enough food foraging? Put another point or two in exploration. Quit moving around at a run. (Not only does it burn more stamina than you can feed yourself, it wears out your shoes faster.) Stuff like this. The depth in HnH is complex enough that it's not like grinding levels in WoW. You're hit with so many problems early on you need to learn how to solve them, not just bang your head against the wall for hours.
A few other mentionables I haven't seen stated yet:
Mudflats should be mentioned for clay. Not everyone spawns near a clay node and the person will need to try most every possibility. Also, each clay type has their own discovery.
Those that haven't spawned near a river need to know how to effectively raid an ant hill. This is done by raiding the ant hill to get the ants to aggro and then kiting them away about 30-40 tiles (about the distance before the hill disappears off the screen). You can then run back (don't walk) and raid before the ants get back. You can then walk away from the ants until they get out of range and de-aggro. (This makes the idea of leaving the river bug in pointless.) Once a person gets 7 UA, they can safely raid an anthill without kiting the ants off. The caution being that they have to make sure they're defense bar complete regenerates before attempting to raid another hill.
Also, I'm not sure if it's mentioned in the "Welcome" thread, but the middle mouse button can be used to pan the camera with any client to increase the area seen and decrease chances of being ran over by wildlife. Changing camera options in any of the clients helps with this, too.
Sevenless wrote:
The issue with boats ignores the possibility with flotsam. I know they're rare, but a single flotsam literally boosts the player LP wise right to the end of the current guide. And without UA, water raiding ant hills is incredibly more efficient than land raiding. Not to mention it boosts them across more terrain. This will help them find dandelions and cone cows more easily. Thistles and Bramble coming with a little more Exp. I don't disagree that inland foraging is richer, but I still think water foraging is the way to go.
You do have a point about learning the land, but I know I didn't care about "quality of location" for setting up camp as a nublet.
As for this guide enabling clueless players to survive, yes it does to a point. But that being said, this game is harsh. I know for a fact that there's plenty of middle of the road players who could enjoy this game but get stomped out of it for stupid mistakes early on. The start of this game is incredibly obtuse and requires a lot of effort or a lot of luck to get through if you don't find a village to help you. By helping the people who learn slower (lets face it the truly dumb ones won't read the forums or this guide so I'm not doing any harm there anyway) survive the first hump they can still be useful members of this game's society. For the smart ones I'm just saving them some time by accumulating the resources in one spot.
Oh, and I know about middling players who got stomped out personally. Had several friends playing with me and we made some noob mistakes when I first started. They got so disheartened by the death and chaos we suffered as a result that they moved to other games. I'm one of the couple who kept playing.
DatOneGuy wrote:I'm sure it's no priority but considering getting someone with photoshop to do the pictures for you.
cloakblade wrote:When are you going to tell the reader to start mining? After they have a farm set up? While they are waiting for their Palisade to dry? I don't mess with mining much simply because so many other people do in my group that I never found a reason to.
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