Constructions and Skills

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Constructions and Skills

Postby trondaron » Mon May 16, 2011 10:49 pm

Are any constructions soft-capped by skills? It seems like they are not.
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Re: Constructions and Skills

Postby MagicManICT » Mon May 16, 2011 11:07 pm

No. Nothing under the 'build' menu gets softcapped by skills or attributes. It's purely based on the quality of materials used.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Constructions and Skills

Postby trondaron » Mon May 16, 2011 11:10 pm

MagicManICT wrote:No. Nothing under the 'build' menu gets softcapped by skills or attributes. It's purely based on the quality of materials used.


Thank you, this makes me SOOO happy. My villagers trying to get me (the carpenter) to build everything. I spend enough time cutting/clearing/replanting trees, didn't want to spend even more making chairs for everyone. I'm no Urist McWoodWorker.

Thanks MagicMan!
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Re: Constructions and Skills

Postby SacreDoom » Mon May 16, 2011 11:15 pm

Just read that:

I spend enough time cutting/clearing/replanting


You know tree Q is softcapped by farming skill right? So better let the farmer do that.
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Re: Constructions and Skills

Postby trondaron » Mon May 16, 2011 11:21 pm

SacreDoom wrote:Just read that:

I spend enough time cutting/clearing/replanting


You know tree Q is softcapped by farming skill right? So better let the farmer do that.


I replant on my farming alt, but Thank you! I'm glad to know my times not wasted switching characters to replant. Can tree Q go above the Q of soil, water, clay that you have access to? All my mats are basically Q50, and I'm coming up on Q47 trees so I'm wondering if I'll start getting capped at Q50 trees.
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