I'm making what hopefully will be a combat-oriented character. At the moment I've got my strength, agility, intelligence, constitution and perception to 50, as they seem like the important ones for combat and general play. My question is - should I stop raising any of these at some point?
I figured raising intelligence beyond around 100 would be quite pointless, as it would become too hard to find good enough curios.
Perception I thought I would raise to about 100, and then if I raise exploration to 100 also that gives 10000PER*EXP, is this enough for reasonable ranging? Can I skimp a bit on perception?
How much am I actually going to need strength, if I go with a melee weapon/unarmed? I think I read that the damage from melee weapons is multiplied by sqrt(sqrt(STR)), is that right? But for "Knock his teeth out" it is just flat 2*STR? - This leads me to think that I should either focus pretty much fully on strength, for unarmed, or ignore it(?), for melee...
Agility I thought I should try and raise as much as possible, to get faster moves. Likewise Constitution, more HP is always nice...
Basically, if any of you experienced warriors can give me some advice, that would be great

Also, how high of a combat skill do I have to get before you guys would consider it "decent" enough to do PVP?
Cheers
Gunnar