by Saphireking65 » Sat Jun 04, 2011 2:22 am
Maneuvers have a weight, which is compared to your opponent's weight when they use a move. The larger your weight is to your opponents, the bigger Delta is, maxed at 2. All maneuvers have a weight of 1x your unarmed skill, except Bloodlust, which is .5X and Shield which is 1.25x your Melee skill.
Bloodlust: Grants attack, halves your effective UA skill. Use just after they attack, and switch off when they look like they might hit you.
Death or Glory: Grants a max of 2 IPs and removes 10% defense per move opponent makes. Use this to quickly gain IPs, but be wary of your defense bar
Oak Stance: Grants up to 20% defence, at the cost of 10% attack per move. Great for quickly gaining defense, but will not work without any attack.
Combat Meditation: Makes your next move's cool down smaller, but gives the opponent advantage. Risky to use, may be good if you have full advantage or are about to do a valorous strike.
Dodge and Shield: Basic maneuvers, no up or downside.
Jackard wrote:Sotsa wrote:I'm sad to see a wizard has shrunk your cabin and put it in a bottle.
better luck next time.
fucking wizards