combat maneuvers

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combat maneuvers

Postby ninja_yodeler » Sat Jun 04, 2011 1:24 am

so, after being in a few battles, ive decided to try to learn something about pvp in more detail, i understand the basic concepts of, break his defence before you can do damage, hurr. and i understand the different attacks, and most of the moves, but maneuvers is something i cant get the hang of, in fact i never even paid attention to it before i was caught in a sword/shield fight earlier in the world, atm i just leave on bloodlust because its the only thing i understand, is this good? what is good? what is the best maneuver to wander around on...
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Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
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Re: combat maneuvers

Postby Shadow7168 » Sat Jun 04, 2011 1:59 am

Seriously, don't use bloodlust all the time. Call down the thunder is a must pretty much though.
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Re: combat maneuvers

Postby bmjclark » Sat Jun 04, 2011 2:07 am

Shadow7168 wrote:Seriously, don't use bloodlust all the time. Call down the thunder is a must pretty much though.


Call down the thunder isnt a maneuver....but yah. bloodlust reduces ur defense weight to half of ur unarmed, which is terrible to have on all the time. Switch to it when they have low attack and back off it when they have high attack.
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Re: combat maneuvers

Postby Saphireking65 » Sat Jun 04, 2011 2:22 am

Maneuvers have a weight, which is compared to your opponent's weight when they use a move. The larger your weight is to your opponents, the bigger Delta is, maxed at 2. All maneuvers have a weight of 1x your unarmed skill, except Bloodlust, which is .5X and Shield which is 1.25x your Melee skill.

Bloodlust: Grants attack, halves your effective UA skill. Use just after they attack, and switch off when they look like they might hit you.

Death or Glory: Grants a max of 2 IPs and removes 10% defense per move opponent makes. Use this to quickly gain IPs, but be wary of your defense bar

Oak Stance: Grants up to 20% defence, at the cost of 10% attack per move. Great for quickly gaining defense, but will not work without any attack.

Combat Meditation: Makes your next move's cool down smaller, but gives the opponent advantage. Risky to use, may be good if you have full advantage or are about to do a valorous strike.

Dodge and Shield: Basic maneuvers, no up or downside.
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Re: combat maneuvers

Postby ninja_yodeler » Sat Jun 04, 2011 7:04 am

Thank you, copy'd and pasted to my I pod,
Phaen wrote:RIP Homicidal Ninja :(
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Re: combat maneuvers

Postby Regisigh » Sun Jun 05, 2011 4:47 am

How do you even use combat on this game? I tried to raid an ant hill and ended up having to make a new person..
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Re: combat maneuvers

Postby MoreOrnery » Sun Jun 05, 2011 7:25 am

Regisigh wrote:How do you even use combat on this game? I tried to raid an ant hill and ended up having to make a new person..


http://www.havenandhearth.com/forum/viewtopic.php?f=2&t=6518 This is probably the most concise guide to combat you'll find for this game outside of having someone train you in game.
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Re: combat maneuvers

Postby bmjclark » Sun Jun 05, 2011 8:55 am

Regisigh wrote:How do you even use combat on this game? I tried to raid an ant hill and ended up having to make a new person..


You need around 7-8 unarmed to raid an ant hill. Most people say 10, but at around 7 or 8 your defense wont quite break. The red bar is ur attack bar, charge with certain moves such as jump or flex. The red bar determines how much damage you do to your enemies defense bar. The blue bar is your defense bar, charged with moves such as slide. If your defense bar gets to 0, you start taking shp damage. You shouldnt try actually fighting an ant till you have around 15-20 unarmed if you dont know what ur doing. Just practice up on ants then move up to foxes around 40 unarmed, boars around 90 and stay clear of bears for a while =p
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Re: combat maneuvers

Postby Potjeh » Sun Jun 05, 2011 11:42 am

You walk faster than ants, you shouldn't be getting killed by them.
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Re: combat maneuvers

Postby Grable » Mon Jun 06, 2011 8:14 am

Hm, might aswell ask here. What's a good way to use a finishing sword attack with relatively low melee skills (lets say my melee is 1/5th of my UA)?
The fact is I want a high damage attack to finish the animal/player before it runs off. How do you guys do it?

For now I just reduced their defense to 0 with unarmed then used Sting Like A Bee to get a quick Sting as a finisher. Is there a better way to do it?
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