by MagicManICT » Sat Jun 04, 2011 5:40 pm
Why bother? All you're going to do is annoy anyone wanting to get around that cliff. I could understand wanting to use the cliff if you were making it a section of your wall or going to build along the cliff for a good distance. To each their own, though.
If you really want to block off that corner, there are a couple of ways of doing it. They all involve setting a construction sign off the center of a tile. In order to do this, hold down shift and you can adjust the sign by the integral units the game uses for positioning. The two possibilities I can think of for blocking off that corner are:
1. Start the palisade there. Make sure to set the initial CP so that that section of wall blocks off movement. Of course, this will make your whole palisade offset from tile alignment.
2. Build the palisade normally. When you get done, set down an addition CP there and position it off-center as I mentioned.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.