Another combat question.

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Another combat question.

Postby kolaz » Mon Jun 20, 2011 10:32 am

Yeah... another thread. I tried to find useful one, but still cant find proper answer.

1. I read that damage from attacks are irrelevant, when opponent has def bar. When def bar is up - only skill weight matters. So no difference, if I will punch with 10 or 1000 str. Right?
2. If no. 1 is correct - when opponent lost already whole def bar, only damage matters, and skill weight is irrelevant, when hitting his hp. So... Can character have high UA, just for taking def bar, and 50-100 melee, only to finish his hp, with stings or so? Swords have much higher dmg than punch/knock his teeth. Is that reasonable?
3. Also - I know that battle advantage is important, but are there any numbers? What I will gain for 1 battle advantage? More combat weight? More damage? Or what?
4. If no. 2 is correct - that means battleaxe of 12 bay is... at the end, good weapon?
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Re: Another combat question.

Postby MagicManICT » Mon Jun 20, 2011 2:29 pm

kolaz wrote:Yeah... another thread. I tried to find useful one, but still cant find proper answer.

1. I read that damage from attacks are irrelevant, when opponent has def bar. When def bar is up - only skill weight matters. So no difference, if I will punch with 10 or 1000 str. Right?
2. If no. 1 is correct - when opponent lost already whole def bar, only damage matters, and skill weight is irrelevant, when hitting his hp. So... Can character have high UA, just for taking def bar, and 50-100 melee, only to finish his hp, with stings or so? Swords have much higher dmg than punch/knock his teeth. Is that reasonable?
3. Also - I know that battle advantage is important, but are there any numbers? What I will gain for 1 battle advantage? More combat weight? More damage? Or what?
4. If no. 2 is correct - that means battleaxe of 12 bay is... at the end, good weapon?


1. Right. Damage is only useful when the defense bar is depleted.
2. Basically, yeah. You really don't even need that much MC. There's been discussions on useful UA:MC ratios, so feel free to look them up.
3. I'm not sure anyone has done the numbers, but the increase in weight at full advantage is very significant. It's enough to change a battle you should win into one you will definitely lose.
4. Yes, not just because of the amount of damage it does, but also for the fact that it's an axe and gets a small amount of damage penetration. That means you can still hit a guy for a lot of actual damage through even the thickest of armor.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Another combat question.

Postby Sitting_Bill » Mon Jun 20, 2011 3:43 pm

I think people prefer to use Valorous strike as a finisher due to its high weight multiplier, I guess. I'm not sure if people use sting to take down most of peoples HP first, or punches, if it is going to take more than one hit. (for all animals except bear, should only take one hit to kill them really, with even my crappy bronze sword). Not sure which would be faster - because sting uses up IP. Makes everything a little more complicated. I'd be interested in the answer to this, and the detailed answer to (3), as well...
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Re: Another combat question.

Postby kolaz » Mon Jun 20, 2011 4:27 pm

If wiki is correct:

Sting
Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)

Valorous Strike
Damage: Base Damage of Sword * sqrt( sqrt(q * str) / 10)

Same thing. Valor have higher combat weight, but this affects only "damage" against def bar. Damage in opponents HP should be same with sting and valor strike. Right? If u will drop def bar with UA, string should be enough (coz it costst 4 IP less). If I understand this correctly.
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Re: Another combat question.

Postby Sitting_Bill » Mon Jun 20, 2011 4:33 pm

Right, but with val strike you need less melee, since the weight is higher - so you use up less of the attack depleting that little bit of defense they have regenerated since your last punch :). Its unlikely you are going to be hitting when they have exactly 0 defense.

Also, val strike doesnt use up any IP, afaik, it just requires that you have 6. But I agree with you that if your opponent is going to survive more than one sword hit, you should use sting.
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Re: Another combat question.

Postby EnderWiggin » Mon Jun 20, 2011 4:41 pm

Valorous take 6 IPs. Plus it resets battle advantage. So it can be used defensively - if opponent have great advantage over you(3+) - just use valorous.
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Re: Another combat question.

Postby kolaz » Mon Jun 20, 2011 4:50 pm

Okay, I see the point now.

So maybe one more question. But this one should be easy :P When I was playing in previous worlds there were just one "IP" number. Now, during combat, in my combat tab I have two IP number. "xx/yy". What that means?
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Re: Another combat question.

Postby EnderWiggin » Mon Jun 20, 2011 4:52 pm

This is because you use my client. Number after slash shows IP of your current opponent against you.
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Re: Another combat question.

Postby kolaz » Mon Jun 20, 2011 5:07 pm

O, that is useful. Almost cheat :P
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