ramming palisades

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ramming palisades

Postby ttttt » Mon Jun 20, 2011 11:08 am

I have a ram that proob need to be repaired and i have 40 strenght but when i clcik use it doesnt break the wall it just stays normal
Anyone know whats wrong?
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Re: ramming palisades

Postby Grable » Mon Jun 20, 2011 11:36 am

Is the ramming animation on? If it is, you just have to wait, it's going to take a while to ram the wall with that STR.
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Re: ramming palisades

Postby ttttt » Mon Jun 20, 2011 11:57 am

I thought it only took 32 strenght?
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Re: ramming palisades

Postby Sitting_Bill » Mon Jun 20, 2011 12:28 pm

I think palisade has 25 soak, and the ram adds 20 damage. Your damage is floor(sqrt(str)), which in your case is floor(sqrt(40))=6.


So you are doing 20+6-25=1 damage to the wall each hit. As it has ~2500 hit points, its going to take a long time.

Someone correct my numbers if they are wrong please.

Spawns some alts, each alt with 10 str using the ram adds 3 damage, so with 3 alts and you you will break it 10x as fast as just with you. Its not like they are hard to control.
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Re: ramming palisades

Postby MagicManICT » Mon Jun 20, 2011 2:43 pm

Sitting_Bill wrote:Someone correct my numbers if they are wrong please.

Spawns some alts, each alt with 10 str using the ram adds 3 damage, so with 3 alts and you you will break it 10x as fast as just with you. Its not like they are hard to control.


You are correct, sir!!

The alts are an awesome idea! The one problem is you need to be able to run multiple instances of HnH. Heck, even just one alt would be useful as it would effectively boost your damage output to as if you had (player1 + 3) ^ 2 str! As a note, I believe the Arksu client will let you run extra clients in windows so it doesn't suck up as many resources. It's useful for multi-accounting.

ttttt wrote:I thought it only took 32 strenght?


Damage is always the square root of strength, no matter what you're breaking. Tools add to the damage, in this case 20 for the ram.

As a note: I had to move some sections of wall recently. Even at 100+ str, it can take a bit to break palisade by yourself. (Think I drank nearly a bucket of water.)
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Re: ramming palisades

Postby Sitting_Bill » Mon Jun 20, 2011 3:24 pm

Eh, the resources for 4 clients have never been a problem for me, even on my puny macbook. The main logistical problem is having enough water for four hardworking and thirsty characters. I recommend placing a full bucket and waterflask in each alts inventory. Its a little tricky to keep track of who has just become to tired to ram, you have to keep switching between windows.

But ttttttttttt(?) I think has a village - so he probably doesnt need to use alts anyway.
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