remove sleepers - curios quality

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remove sleepers - curios quality

Postby BruThoL » Tue Jun 21, 2011 6:57 pm

Yop,

We have some always offline players, sleeping in our village.
Is there a way to remove them?

Ah and another question : How quality affect curiosity?
Let say I have a q10 curios giving 700LP on 20h, how much will give the same curios q40 ? (a formula would be appreciated) :)
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Re: remove sleepers - curios quality

Postby barracuda546 » Tue Jun 21, 2011 7:09 pm

Destroy the beds and claim the area they were sleeping on.

base*sqrt(Q/10)
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Re: remove sleepers - curios quality

Postby MagicManICT » Tue Jun 21, 2011 8:45 pm

BruThoL wrote:
Ah and another question : How quality affect curiosity?
Let say I have a q10 curios giving 700LP on 20h, how much will give the same curios q40 ? (a formula would be appreciated) :)


Quality is calculated like this: Base * sqrt ( Quality / 10 ) Therefore, a q40 item is 2x as good as a q10 item, etc.

More information on quality here: http://ringofbrodgar.com/wiki/Quality
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: remove sleepers - curios quality

Postby BruThoL » Tue Jun 21, 2011 8:55 pm

Thanks guys!
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Re: remove sleepers - curios quality

Postby cloakblade » Wed Jun 22, 2011 9:16 am

barracuda546 wrote:Destroy the beds and claim the area they were sleeping on.

You don't need to claim it. Destroying the beds will work fine. You're thinking of forced random spawns and Hearthfires.
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Re: remove sleepers - curios quality

Postby ttttt » Wed Jun 22, 2011 11:41 pm

Whats sqrt?? Is it square root?
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Re: remove sleepers - curios quality

Postby MagicManICT » Wed Jun 22, 2011 11:48 pm

ttttt wrote:Whats sqrt?? Is it square root?


Yes. It's an abbreviation commonly used in programming.
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