Quality tree

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Quality tree

Postby Stiletto » Sun Jun 26, 2011 11:48 pm

Ok so my village got quality 63 water. But how the hell do people get q140 wood planks and all this other high quality stuff? it makes no sense to me.
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Re: Quality tree

Postby bmjclark » Mon Jun 27, 2011 12:00 am

Stiletto wrote:Ok so my village got quality 63 water. But how the hell do people get q140 wood planks and all this other high quality stuff? it makes no sense to me.


Saw quality is taken into account for boards. But tree quality will slowly go up with each generation, and people have been farming trees for a good 3 months already so their quality is quite high
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Re: Quality tree

Postby MagicManICT » Mon Jun 27, 2011 4:56 am

Stiletto wrote:Ok so my village got quality 63 water. But how the hell do people get q140 wood planks and all this other high quality stuff? it makes no sense to me.


Board Q = sqrt (Saw Q * tree Q), averaged with character's Carpentry skill if skill < Board Q.
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Re: Quality tree

Postby Sevenless » Mon Jun 27, 2011 6:25 pm

Assumptions: Currently using my best saw of Q178

140 = sqrt(178 * tree Q)

tree Q = 110


Ok, that's pretty damn high. However, we're forgetting troll bone saws. Troll bones can go up to Q300 for a L5 troll. Now, lets take the highest tree I've ever heard someone talk about. Pandemonium mentioned a Q98 tree. That would make a (Bone*5 + branch/6) Q266 bonesaw. Redoing the formula for this theoretical saw.

140 = sqrt(266 * tree Q)

Tree Q = 73

See the difference a good saw can make here?

But how do you get up that high? Well a good Q soil node is a good start for trees. Soil is much harder to get in the volume you need than water is. There's people selling Q70+ water if you anti up pearls and eidels. I know I've bought some, and 1 barrel is good for 100 trees. Q70 soil nodes aren't overly uncommon, you just need to get to know someone who has a node and is willing to sell. A key factor for tree planting is good quality planter's pots and a good quality herb table. Q100+ herb table is purchasable on the forums. The only area you might be lacking is on the planter pot. You wouldn't have the clay Q for a decent kiln to make your own, and they tend to be pricy to buy good Q from places.

The quality of each of those 4 inputs, and the tree seed, are each worth 1/5 the final tree Q +/- 5.
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Re: Quality tree

Postby MagicManICT » Mon Jun 27, 2011 6:50 pm

Don't forget to mention that some trees have a very fast replant cycle--three days for fir if I recall. People have q100 crops already. I wouldn't be surprised at all if people have trees close to that.
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Re: Quality tree

Postby Sevenless » Mon Jun 27, 2011 9:00 pm

MagicManICT wrote:Don't forget to mention that some trees have a very fast replant cycle--three days for fir if I recall. People have q100 crops already. I wouldn't be surprised at all if people have trees close to that.


Aye, like I mentioned pandas have Q100ish, I'm sure they're not the only faction with that. I doubt there's too many though because that requires very high Q resources to get with only Q100 plant fibers. Difference between trees and crops is that trees are capped pretty heavily by your resources. Once you hit your resource cap, every +10 points on the fiber Q will give you +1 tree Q through herb tables. Every 20 points of tree quality will give you a +1 of tree Q via better boards for burning planter pots. Since the tree will be soft capped by the inputs, the +/- 5 isn't enough to generate growth above your cap by much.

Edit: Thinking about it though, the +/-5 could generate growth. Plant 20 trees, get one or two with +5. This is enough to raise the Q of your "average tree" by +1 for the next generation. Issue here being that you need to maintain the level of resources going into these trees. And for the top tier ones that might not be affordable to do the bulk 20 trees per gen you'd need to plant. Also note: You'd have to take seeds from only that tree. Meaning to plant the full 20 for next generation would require at least a month to harvest all the seeds you'd need. Planting bit by bit might let you get lucky though.
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Re: Quality tree

Postby cloakblade » Tue Jun 28, 2011 4:15 pm

Lets say all the things you use are 10q. You don't always get a 10q tree. Often enough you will get a slight increase (I forget the exact numbers) the seed from this 11q tree you can replant and get a 12q. Repeat forever. I don't think the grind is quite that bad but you get the idea.
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Re: Quality tree

Postby MagicManICT » Tue Jun 28, 2011 9:33 pm

cloakblade wrote:Lets say all the things you use are 10q. You don't always get a 10q tree. Often enough you will get a slight increase (I forget the exact numbers) the seed from this 11q tree you can replant and get a 12q. Repeat forever. I don't think the grind is quite that bad but you get the idea.


Agree. There's a random factor there, but it's not +/- 5. Seems like the higher you go, the less the random range gets, though. I've not put a study to it, though, so I can't even begin to guess at what, if any, changes there are.
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