by Patchouli_Knowledge » Thu Jun 30, 2011 7:20 am
My method of playing is different than the vast majority of the players out there. I simply do not have a character or two that I consistently build up and become attached to but I grow a large amount of characters for different task as well as a few combat characters and stored ones in the case of the demise of one of the character. For others, killing a character is like chopping the tree down or cutting off the limb. For me, it is losing a branch. If I lose one, I grow more.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.