by Patchouli_Knowledge » Sat Jul 02, 2011 11:12 am
Scents that are not assault or trespass can be used to summon a perpetrator. To force summon a perpetrator, left click the scent to take it and right click on their hearthfire. If they do not have a hearthfire but are connected to a charterstone, they need to be tracked and summoned at the charterstone. If their do not have a hearthfire or a charterstone, you can summon them anywhere by right clicking the ground instead of a hearthfire.
You can summon without rage but they will only be summoned for 10 seconds before they disappear. Rage is required to keep the summoned perpetrator about. Murder is not strictly necessary to kill someone but makes it easier. When you attack someone with a weapon or fist (not strangle) you deal damage to their SHP and a certain percentage of that goes to their HHP. Losing all their SHP knocks them out and losing all their HHP will kill them.
Now without murder, if you knock out a player, you have to wait for the enemy to regain consciousness before you can attack again. This causes you to deal HHP at a slow rate. With murder, you can attack the enemy while their are unconscious. What this does is that any SHP dealt which their are down will deal damage to their HHP instead. For example, your sword deal 150 SHP and 15 HHP and you knock them out. Without murder you need to wait for them to regain consciousness before you can attack them with your sword again, deal 15 HHP each time. With murder, however, you can attack their they are down, you will deal 150 HHP damage and able to continue to do so.

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.