Builds for different jobs and characters.

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Builds for different jobs and characters.

Postby Demon1 » Sun Jul 03, 2011 5:17 am

Since I'm playing H&H for like 1 mounth, I don't know much about the game in general yet.
Sevenless Beginner's Guide was (and still is) a GOLD TREASURE for me... but when u finish all the things of the guide, what to do next?
Be a Farmer? A Blacksmith? Miner? Hunter?

Well... I wanna be a warrior/hunter/explorer prioritizing combat skills (unarmed and melee).. I already asked ppl here (in another topic) about which skills to bump.
But what about the other jobs? What you have to do? Wich skills and stats to increase?
Can any experienced player post some builds for us, poor new players? Post wich skill and stat to bump first, etc...
It would be so amazing!
Thx.
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Re: Builds for different jobs and characters.

Postby Ishiku » Sun Jul 03, 2011 11:45 am

You don't really need builds, just put points in what you need, if you need more exploration, put points into it, etc.


lp is infinite, don't worry too much about putting it into the wrong thing, you can always get more, and none of the skills are too horrible for any character to have.. well, maybe besides stealth.

its a freeform sandbox game, go do whatever and don't worry too much about the details! ;o
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Re: Builds for different jobs and characters.

Postby cooltrain » Sun Jul 03, 2011 1:00 pm

I just boosted exp to 40 while getting boat making, and focused on eat a balanced diet. By the time all my attributes were around 20 (all but psyche) i started raising my other skills, now im quite balanced, have a huge exp*per for my needs and have way more curiosities than i can study. So im just getting the really expensive skills, like... you knwo... the funny ones, so later on i just xpend LP on my scalables.

Its working really good for me, as i can do many stuff and almost all of it is q20. I havent actually decide what i want to do, but seemed like a really good start.
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Re: Builds for different jobs and characters.

Postby Sevenless » Sun Jul 03, 2011 2:01 pm

A lot of this stuff is pretty straight forward and obvious, but not all of it is in my opinion. Here's a brief run down. Do remember a char will easily have enough LP to fill multiple roles within a month or two.


Beginner (Raise them all equally until they cap out)
Exp-> 50
Surv-> 30
Ua-> 15
INT -> 30
PER -> 30

Something everyone should work on

Generally speaking, try to lvl int so that you get 100 before your merch robe bonus (including whatever barb/civ slider you end up taking). 125 is the upper limit of what you're ever likely to need for this, but 150 may be useful. Only reason I say this is because I kind of like bear teeth as a filler, but they use 25 bloody attention on their own. Miners may be exempt if they never intend to do anything else.


Miner

Often miners will abuse STR so badly that raising any other stat becomes nigh on impossible. For a character who literally intends to do nothing else, go full tradition and raise STR only. Miners require 0 LP to do their job. Realistically speaking though, expect them to raise stats like a warrior.

Farmer/Sewer

Farming to keep above your crop Q
Sewing to keep level with Dex
DEX+
PSY+

Often farmers tend animals. Dex is needed for shearing sheep, so often farmers combo into sewing. Psyche is involved in sewing the final stage of silk products, and mussels are plentiful. It also caps the quality of seers tealeaves, a very solid curiosity.

Baker/Cook

Cooking to about 100 until you get good enough crops
PER+ (affects the quality of doughs made)

Smith/Jewelery Maker

Smithing -> 100
STR+
PSY+

Psy is used for jewelery, Str is used for everything else. Your psy will cap seer's bowl Q, and whichever (farmer or jeweler) has better PSY can craft seers bones which are also capped by PSY.

Hunter

For beginners, MM is the safest way to hunt. UA once you get the hang of it is much more efficient, but I'd say it requires at least 150 of to be efficient. MM can start hunting anything at about 50 skill. Fire just after an animal twitches to prevent it running.

MM -> 210
Survival -> 200
PER+ for minimum damage boost.

Warrior
Ua+
AGI+
STR+
CON+

For a close combat fighter, raise UA until it's about 200 before even looking at melee combat. Generally speaking, raise a little bit of MC (melee combat) after that just so you can use Sting more effectively. Basically you can get 90% of the damage of MC without losing the benefits of UA fighting this way. Most important stats for a warrior are considered to be AGI>STR>CON. Agi determines relative move cooldowns based on your opponents AGI, STR determines damage, and CON keeps you alive longer. Many fighters neglect CON comparatively, but don't underestimate it. STR is often the highest stat of the three because it's considerably easier to raise it.

Be aware, combat in this game is very player skill based, and not just stat based. 600 UA will not make you invicible. In fact, 3-4 people with 100 ua who know what they're doing could probably kill you easily with hit and run tactics.

Archer
MM to 210
~300 is the upward cap for archers. The highest MM you'll ever need is your Bone Arrow Q x 2. Since a lot of the time they'll be using Q200 bear bones + Q10 arrows, 210 is perfectly fine.

Exp to 100 Generally since they've got the PER for it, archers are the trackers. Exp helps this.

PER+
The minimum damage range of their attack is determined based on their PER versus the targets AGI. Never can get enough PER on an archer.
CON+
Keep alive from archer shots since you will get attacked back.
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Re: Builds for different jobs and characters.

Postby Demon1 » Sun Jul 03, 2011 3:57 pm

Sevenless wrote:Hunter

For beginners, MM is the safest way to hunt. UA once you get the hang of it is much more efficient, but I'd say it requires at least 150 of to be efficient. MM can start hunting anything at about 50 skill. Fire just after an animal twitches to prevent it running.

MM -> 210
Survival -> 200
PER+ for minimum damage boost.

Warrior
Ua+
AGI+
STR+
CON+

For a close combat fighter, raise UA until it's about 200 before even looking at melee combat. Generally speaking, raise a little bit of MC (melee combat) after that just so you can use Sting more effectively. Basically you can get 90% of the damage of MC without losing the benefits of UA fighting this way. Most important stats for a warrior are considered to be AGI>STR>CON. Agi determines relative move cooldowns based on your opponents AGI, STR determines damage, and CON keeps you alive longer. Many fighters neglect CON comparatively, but don't underestimate it. STR is often the highest stat of the three because it's considerably easier to raise it.

Be aware, combat in this game is very player skill based, and not just stat based. 600 UA will not make you invicible. In fact, 3-4 people with 100 ua who know what they're doing could probably kill you easily with hit and run tactics.


Well... As I said, I wanna be warrior/hunter/explorer... So i can explore, defend my village, hunt animals, etc... if possible i don`t wanna increase MM... just UA.
I saw somewhere here that you need 100 UA to hunt all animals in the game (including Bear).. is that right? I got 50 exploration and 30 survival today... I was thinking about bump UA to 100 then bump MC to 50 and then go back to UA. What you think? Does it worth spend some points in MM? Can you give me some advices? Thank you :mrgreen:
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Re: Builds for different jobs and characters.

Postby MagicManICT » Sun Jul 03, 2011 4:07 pm

Demon1 wrote:Well... As I said, I wanna be warrior/hunter/explorer... So i can explore, defend my village, hunt animals, etc... if possible i don`t wanna increase MM... just UA.
I saw somewhere here that you need 100 UA to hunt all animals in the game (including Bear).. is that right?


MM is the easiest way to hunt. If you can get a good enough bow or ranger bow, you can one shot anything, including bears.

Otherwise, here's what you need for each animal (based on a new player not familiar with the combat system):

fox 25-30
boar 60-75
deer 90-100
bear 250+ and make sure to have a high damage (200+) weapon. The higher the better.

Once a player knows how the system works and how to fight each animal, it can be done at a lower UA than what I listed. ALWAYS make sure you have an escape if you're going to fight an animal hand to hand. It doesn't matter how well armored you are, they'll still damage through armor just like anyone else using unarmed. Bears can even hit hard enough to trash armor.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Builds for different jobs and characters.

Postby Demon1 » Sun Jul 03, 2011 5:03 pm

MagicManICT wrote:MM is the easiest way to hunt. If you can get a good enough bow or ranger bow, you can one shot anything, including bears.

Otherwise, here's what you need for each animal (based on a new player not familiar with the combat system):

fox 25-30
boar 60-75
deer 90-100
bear 250+ and make sure to have a high damage (200+) weapon. The higher the better.

Once a player knows how the system works and how to fight each animal, it can be done at a lower UA than what I listed. ALWAYS make sure you have an escape if you're going to fight an animal hand to hand. It doesn't matter how well armored you are, they'll still damage through armor just like anyone else using unarmed. Bears can even hit hard enough to trash armor.


Thanks. I wanna know if it really worth spending points in MM because I wanna focuse more on Melee Combat...
If yes, what`s the minimum MM required to be able to hunt all animals?
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Re: Builds for different jobs and characters.

Postby Duregar » Sun Jul 03, 2011 5:28 pm

Demon1 wrote:Thanks. I wanna know if it really worth spending points in MM because I wanna focuse more on Melee Combat...
If yes, what`s the minimum MM required to be able to hunt all animals?


well, not counting deer, you can hunt with 1 mm all animals but it will take reeeaaalllyyyy long to kill anything.
50 mm is enough for decent aim with sling.
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Re: Builds for different jobs and characters.

Postby Sevenless » Sun Jul 03, 2011 5:48 pm

Demon1 wrote:Thanks. I wanna know if it really worth spending points in MM because I wanna focuse more on Melee Combat...
If yes, what`s the minimum MM required to be able to hunt all animals?


Minimum realistic MM is 50 to hunt anything with a Q30+ sling. Killing deer with that is a bit of a pain because you'll need to lure them away from the herd first. I personally like to sit at 100MM for hunting purposes. In the long run a skill getting to 100 isn't as big of a deal as you might think.

Edit: Wups, didn't see that Dure already said it. He's right though :)
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Re: Builds for different jobs and characters.

Postby Demon1 » Sun Jul 03, 2011 7:22 pm

Okay guys. Thank you.
Will get 50 MM before start increasing UA... at least this way i`ll be able to hunt animals better..
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