TeckXKnight wrote:Unarmed determines Delta
Ok, I'm not too experienced at PvP combat, so I'm going to pop in here about this. My understanding is thus: Delta is determined by the maneuver being used and the skill being used against it. Thus, if a person has Block up and a person throws a Sting, it was MC vs MC. If it's Oak Stance vs Sting, its UA vs MC. The whole reason for the imbalance between melee and unarmed is because melee ONLY gets Block, while unarmed gets Bloodlust, Oak Stance, and Death or Glory. (Not to mention the unreasonable fact that a punch can do damage through a steel plate..., but if I recall right, that was a change to balance unarmed against heavily armored opponents.) However, if Delta is determined solely by unarmed, that makes a huge balance problem. At least, this is what I gather from Dataslycer's guide. (One of the downsides of playing hermit.)
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