Starting Curios

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Starting Curios

Postby Lasteast » Thu Aug 04, 2011 9:21 pm

I'm making a new character after many tragedies at the start of the world, I need some good curios to start off with.

I know Anthills can give good curios but what else?
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Re: Starting Curios

Postby Hyrion » Thu Aug 04, 2011 9:28 pm

conecows
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Re: Starting Curios

Postby MightySheep » Thu Aug 04, 2011 9:30 pm

toy chariots
seer's bones
wishbones

thats what i lived off at start

just dump all your skill into exploration and eat just fish, most fish give intelligence and thats what u need at start
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Re: Starting Curios

Postby Kaze_no_Kamil » Thu Aug 04, 2011 9:39 pm

Toy Chariot is not good. The accessible curiosities you want to get are:

Bark boats: Great LP mileage and fairly easy to find assuming you can forage tap roots easily.
Dragon flies: Great LP mileage, will take past mid game. A small chance of a ruby dragonfly which is one of the best curioties of the game. Catching them is a pain in the ass at first.
Prism: Good LP mileage, easily massable.
Cone cows: Great LP mileage, accesible anywhere with fir nearby. Expires too fast so you are going to be stopping every 30 minute to craft another one
Anthills: All of the ant curiosities grant great mileage and also provides FEP for non-studyables. Easily to have better qualities due to dependant on just survival for qualities.
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Re: Starting Curios

Postby Chrismas » Thu Aug 04, 2011 10:41 pm

Cone cows
Anthills
Dragonflies
and Feather Dusters.
MightySheep wrote:toy chariots
seer's bones
wishbones

thats what i lived off at start

just dump all your skill into exploration and eat just fish, most fish give intelligence and thats what u need at start

Seers bones are horrible.
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Re: Starting Curios

Postby bmjclark » Fri Aug 05, 2011 10:51 am

Seerbones are horrible, but its better then nothing =p
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Re: Starting Curios

Postby MagicManICT » Fri Aug 05, 2011 4:50 pm

bmjclark wrote:Seerbones are horrible, but its better then nothing =p


That's because there's an assumption you can get the quality to 200 or better. That goes for just about all of the curios that can be crafted from resources that have quality that can be raised over time. Others, like the curios from mining, can go up, but the difficulty of doing so becomes monumental. What's crap at q10-40 can be golden at q200+ (or even just 90+).

Someone made a simple calculator for curios. It's web based and I'm not even sure it's still up. It's worth searching the forums for.

Some others to keep an eye out for:

Primitive Dolls when you have spare bones,
Decent quality Dandelions (q30+)
Forage EVERYTHING for Itsy Bitsy and her webs, even if you just throw the item you picked up away because you don't need it.

Kaze_no_Kamil wrote:Toy Chariot is not good. The accessible curiosities you want to get are:


I beg to differ. It's very easy to keep a supply around if you are near an acre clay node and just as good, if not better, as prisms to beginning characters. The great thing about prisms is that you can raise the quality of them up with your charcoal and kiln over time, something beginning players won't have if they aren't in an established village.
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