EddieWrecker wrote: Does it have a 200 point cap like I have read about survival?
There is no actual cap for any skill or attribute. You're thinking of Survival, which used to have a practical cap of 200. There was nothing you could produce that needed Survival of more than 200.
Just remember: It can be easier to raise some attributes than spending LP increasing the relating skill. And there's nothing wrong with pushing beyond the normal limit as a buffer to future death.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.