Loom quality

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Loom quality

Postby Morsigil » Sat Sep 24, 2011 9:27 pm

Anyone know what the equation is for loom quality? Not what the loom affects, but the quality of the loom itself.
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Re: Loom quality

Postby thirty-seven » Sat Sep 24, 2011 9:37 pm

All i found is this:

For buildable objects, the quality is almost always calculated as such:

-The qualities of items in the individual item types are averaged arithmetically.
-The resulting average qualities of the various types are also averaged arithmetically -- often with some weights on items that should be "obviously" more important (like the iron in iron plows) -- to create the quality of the built object.
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Re: Loom quality

Postby teengames » Sat Sep 24, 2011 9:47 pm

i think loom Q is unknown but its either entirely based on string or its (1/2avg string+1/4 boards+ 1/4 branch)/3

EDIT: nvm completely wrong sorry for misinformation :p
Last edited by teengames on Sat Sep 24, 2011 10:30 pm, edited 1 time in total.
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Re: Loom quality

Postby Morsigil » Sat Sep 24, 2011 10:11 pm

Thanks for the responses.
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Re: Loom quality

Postby thirty-seven » Sat Sep 24, 2011 10:14 pm

teengames wrote:i think loom Q is unknown but its either entirely based on string or its (1/2avg string+1/4 boards+ 1/4 branch)/3

why do u divide by 3 in the end?
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Re: Loom quality

Postby kuroihagane » Sat Sep 24, 2011 10:23 pm

nah that formula is wrong, i tested it out its just (avg string q + avg board q + avg branch q) /3

string doesnt hold more importance
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Re: Loom quality

Postby ApocalypsePlease » Sat Sep 24, 2011 10:28 pm

Actually, it's just the average quality of materials used, string doesn't have priority over the rest.
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