Tamed cattle and other beasties

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Tamed cattle and other beasties

Postby bogbrush » Sat Oct 01, 2011 10:54 pm

firstly, sorry if this has been answered, i have had a good look thro pages here, finding only references to world 4, and no reference to this specific question....(and secondary one)

ok so i have finally tamed my first animal, (took ages to realise i could lead my main target away from the other cattle to avoid their secondary agro... re: follows me after first taming.. so making it easy to take to my palisade and tame without fear of a mugger/murderer)

my main question is a simple one,, i hope,, what do the red and brown fill lines mean in animal info? i was guessing red was health and brown hunger, but my first tamed one seems to be losing red bar.

Image

secondly, does the tree in my paddock stop the beast eating? and should i plow the land? i read somewhere that a beast will eat grass if it cannot get to the trough, i am concerned since i haven't seen it feed from the Q30 feed, and no feed has gone from the trough in the last 4 hours.. i know it is suppposed to eat 4.5 units of food, but is this a bit at a time, or once every 24 hours after taming..
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Re: Tamed cattle and other beasties

Postby MagicManICT » Sat Oct 01, 2011 11:09 pm

All of this has been answered, though I wouldn't be surprised you can't find it. Try using Google for your searches instead of the built-in forum search engine. They can all be answered quickly, so here goes

Red bar: hunger, goes up and down frequently
Brown bar: starvation--this can only go down and permanently lowers your animal's vitals.
Tamed animals can only be killed via slaughter command.
Yes, animals will eat grass if they don't have fodder. The tree may or may not interfere with the tiles it is on, but will only be those tiles. For that matter, your pali and other constructions with paved tiles will also interfere with how much grazing land they have.
Animals will eat from any trough in range, no matter the obstacles. You do know that troughs are always on the outside of the animal pen in real life, right?
If you plow the land, then there is no grass there for the animal to eat. The animal will eventually starve if it's relying on those plowed tiles for grazing. (This point is my understanding and may be wrong.)
The amount eaten is per whatever is listed in the wiki. I believe it's listed in real life days, but I'm not looking at it at the moment.
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Re: Tamed cattle and other beasties

Postby bogbrush » Sat Oct 01, 2011 11:23 pm

awesome, thanks for the quick response. the red/brown bar info especially

and good tip on google, i very rarely hit the right combo of words to find old topics through forum search.
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Re: Tamed cattle and other beasties

Postby ImAwesome » Sun Oct 02, 2011 2:19 am

its on forest ground, so theres no grass for it anyway. I think he was referring to plowing as a way to get grass, but for that he'd actually have to plant grass(seems like a good idea to me just in case your trough goes empty if you can't log in).
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Re: Tamed cattle and other beasties

Postby MagicManICT » Sun Oct 02, 2011 8:24 pm

ImAwesome wrote:its on forest ground, so theres no grass for it anyway. I think he was referring to plowing as a way to get grass, but for that he'd actually have to plant grass(seems like a good idea to me just in case your trough goes empty if you can't log in).


Good point. Of course, if it's forest, just chopping down the trees in the area would work, too.
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Re: Tamed cattle and other beasties

Postby ImAwesome » Mon Oct 03, 2011 1:38 am

I read that part about removing trees to get rid of forest somewhere else, and I've removed most of the trees in an area near me and only have a few on 1 side of my land and its still forest ground everywhere except about a 25X25 area where I've planted grass(expand it as often as I can) but no natural deforestation...I know this wasn't the original reason for this thread but since it was asked, mind elaborating on how that works?
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Re: Tamed cattle and other beasties

Postby MagicManICT » Mon Oct 03, 2011 5:57 am

ImAwesome wrote:I read that part about removing trees to get rid of forest somewhere else, and I've removed most of the trees in an area near me and only have a few on 1 side of my land and its still forest ground everywhere except about a 25X25 area where I've planted grass(expand it as often as I can) but no natural deforestation...I know this wasn't the original reason for this thread but since it was asked, mind elaborating on how that works?


Forest lands without trees on them within a certain distance slowly decay into grassland. It can take a week or so for you to see the first spots and several weeks for an area to completely change. Seems like a tree holds a 5x5 or 7x7 area centered on the tree to forest. You're going to hear about decay ticks a lot in game mechanics. They are random, and this is just another one of those areas where you have to wait for the randomness to average out.

A couple of cows, even pregnant and/or lactating don't eat a lot of fodder. A herd of cows can go through a couple troughs (or more) a day. I've seen and heard of cows grazing even if there's a trough available, but I think it has to do with quality of fodder and some random time factor. They'll eventually quit grazing from what I can tell (unless out of fodder in a trough).
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Re: Tamed cattle and other beasties

Postby Procne » Mon Oct 03, 2011 8:28 am

MagicManICT wrote:Forest lands without trees on them within a certain distance slowly decay into grassland. It can take a week or so for you to see the first spots and several weeks for an area to completely change. Seems like a tree holds a 5x5 or 7x7 area centered on the tree to forest.


Map is divided into minigrids. Single minimap has 4x4 or 5x5 of them. Whole minigrid turns into grass if there is no tree in it. And it stays as forest if there is at least one tree in it. This tree doesn't have to be in center.
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Re: Tamed cattle and other beasties

Postby MagicManICT » Mon Oct 03, 2011 5:55 pm

Procne wrote:
MagicManICT wrote:Forest lands without trees on them within a certain distance slowly decay into grassland. It can take a week or so for you to see the first spots and several weeks for an area to completely change. Seems like a tree holds a 5x5 or 7x7 area centered on the tree to forest.


Map is divided into minigrids. Single minimap has 4x4 or 5x5 of them. Whole minigrid turns into grass if there is no tree in it. And it stays as forest if there is at least one tree in it. This tree doesn't have to be in center.


Where did you come up with this at?

All the map info and terms that you'll ever need: http://ringofbrodgar.com/wiki/Cartography
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Re: Tamed cattle and other beasties

Postby Procne » Tue Oct 04, 2011 12:15 am

personal observation.

Actually, I was wrong, but not by much.
It seems that each minimap / constituent grid (not sure really, this square made by red lines in ender's client) consists of 11x11 minigrids. Example here:
Image

If I'm correct then trees will keep the grass from spreading in their own minigrid, and in 8 ones bordering with it.
Note that on this screenie some trees are closer and some are further from the border with grassland, but still border is one straight line.
Also, there is always a forest minigrid without a tree between grass minigrid and tree minigrid.

I know it's not really a proof, but I'm sure that if you take a look around on your minimaps you will start noticing this as well.
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