Forage Seed/Spawn Timer

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Forage Seed/Spawn Timer

Postby Robben_DuMarsch » Mon Oct 03, 2011 7:17 am

What are the specifics known about how the method by which forageables respawn themselves within the world. Is it a static set number of times at an hour each day, are they rolling random resets, or what?
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Re: Forage Seed/Spawn Timer

Postby TeckXKnight » Mon Oct 03, 2011 7:19 am

Every time you enter an area that has despawned then it will roll new foragables and spawns. If there are no players in an area then it takes anywhere from 2 seconds to 15 minutes for an area to despawn. I don't know the exact parameters for what constitutes an area.
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Re: Forage Seed/Spawn Timer

Postby Robben_DuMarsch » Mon Oct 03, 2011 7:28 am

Thank you sir, that was most enlightening. If anyone else has information on what constitutes an area, that would put the candle in my B-Day cake.
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Re: Forage Seed/Spawn Timer

Postby Onionfighter » Mon Oct 03, 2011 9:41 am

It takes animals about 20 min to despawn (unless it is a running bear), so it might be something similar with an area.
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Re: Forage Seed/Spawn Timer

Postby Robben_DuMarsch » Tue Oct 04, 2011 3:38 am

TeckXKnight wrote:Every time you enter an area that has despawned then it will roll new foragables and spawns. If there are no players in an area then it takes anywhere from 2 seconds to 15 minutes for an area to despawn. I don't know the exact parameters for what constitutes an area.


Do you have the source for this info, or is this just an observation?
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Re: Forage Seed/Spawn Timer

Postby MagicManICT » Tue Oct 04, 2011 6:27 pm

Robben_DuMarsch wrote:
TeckXKnight wrote:Every time you enter an area that has despawned then it will roll new foragables and spawns. If there are no players in an area then it takes anywhere from 2 seconds to 15 minutes for an area to despawn. I don't know the exact parameters for what constitutes an area.


Do you have the source for this info, or is this just an observation?


This is an agreed upon observation by dozens of players.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Forage Seed/Spawn Timer

Postby TeckXKnight » Tue Oct 04, 2011 6:38 pm

Robben_DuMarsch wrote:Do you have the source for this info, or is this just an observation?

Empirical observation grounded with similar background knowledge to back it up. Known bugs, such as the oven and smelter bugs rely on the same principles that if an area is not occupied by a player for a certain period of time (varying) then they'll despawn. This used to cause fuel quality to become q10, now it just sets the goods inside of the oven to being nearly complete.

Entering houses, caves, or mines for a significant period of time also causes this despawning/respawning behavior to occur. So even though it is empirical it's pretty reliable.
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Re: Forage Seed/Spawn Timer

Postby Robben_DuMarsch » Wed Oct 05, 2011 3:56 am

Thanks, that is excellent info with sources that are quite up to par. Thank you for continuing to answer all my noob questions Teck.
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