Armor classes

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.

Armor classes

Postby kaka » Fri May 29, 2009 2:59 pm

Could you explain them?
I think I can guess what is better, but I would like to know what the numbers actually mean.
User avatar
kaka
 
Posts: 673
Joined: Fri Apr 03, 2009 8:31 am
Location: Château de Gâteau

Re: Armor classes

Postby loftar » Fri May 29, 2009 3:38 pm

If a piece of armor has armor class X/Y, it means that it can absorb X hitpoints without taking damage, and then absorb Y more hitpoints, subtracting them from its HP. If you have several pieces of armor equipped, their damageless absorption takes precedence, and any absorption that deals damage to the armor is dealt evenly over the pieces equipped.

For example, if you have leather armor (1/2), leather pants (also 1/2) and leather boots (0/2) equipped, and you take 5 points of damage, 2 points are absorbed damagelessly, and the three remaining points are distributed evenly, so that each piece takes one hitpoint of damage. It would take 9 points of damage or more from an attack to actually deal damage to the player.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 9045
Joined: Fri Apr 03, 2009 7:05 am

Re: Armor classes

Postby dantedevil » Wed Mar 31, 2010 7:37 am

How do you repair your armor after it has no hit points
dantedevil
 
Posts: 2
Joined: Wed Mar 31, 2010 7:19 am

Re: Armor classes

Postby Alamarian » Wed Mar 31, 2010 7:45 am

dantedevil wrote:How do you repair your armor after it has no hit points


You don't. You make new armor.
"The path of my life is strewn with cowpats from the devil's own satanic herd."
User avatar
Alamarian
 
Posts: 310
Joined: Mon Dec 14, 2009 11:23 pm


Return to How do I?

Who is online

Users browsing this forum: Claude [Bot] and 11 guests