Combat moves speed.

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Re: Combat moves speed.

Postby Oddity » Thu Dec 01, 2011 5:53 pm

MagicManICT wrote:http://ringofbrodgar.com/wiki/Combat_Actions

Oh, dear god. The person who put the cooldowns in didn't understand that Intensity decreases CD time by up to 1/3. And they still managed to get things wrong.

Here is an incomplete list, but I've tried to make it as accurate as possible. All cooldown times are at 0 Intensity with equal agility:

Move name Cooldown (seconds)
1 Battle Cry 2.25
2 Call Down The Thunder 12.00 (edited)
3 Charge 5.00
4 Chop 19.00
5 Cleave 26.00
6 Dash 12.00
7 Evil Eye 24.00
8 Feign Flight 12.00
9 Flex 4.50
10 Float Like A Butterfly 11.00
11 Invocation of Skuld 8.00
12 Jump 4.50
13 Knock His Teeth Out! 7.50
14 No Pain, No Gain 15.00
15 Opportunity Knocks 9.00
16 Punch 7.50
17 Push the Advantage 10.00
18 Seize the Day 3.00
19 Sidestep 10.00
20 Slide 8.00
21 Sting 12.50
22 Sting Like A Bee 5.00
23 Strangle 15.00 (edited)
24 Throw Sand 17.00
25 Valorous Strike 25.00
Last edited by Oddity on Sat Dec 03, 2011 10:49 pm, edited 3 times in total.
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Re: Combat moves speed.

Postby Patchouli_Knowledge » Thu Dec 01, 2011 7:25 pm

I recall Dash having the same cooldown as Call Down the Thunder and Sliding having a 5.5 cooldown, not 8.0. Seize the day is fast but not that fast. Strangle felt like 10 rather than 14.5 as it moreso had 50% more cooldown rather than over 100% more.
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Re: Combat moves speed.

Postby MagicManICT » Thu Dec 01, 2011 8:34 pm

Thanks for the list, Oddity. I'm sure someone will update the wiki now and flag the ones that are unconfirmed.

edit: I linked this thread on the page so anyone that wants to help edit/confirm/figure out times can look it up.
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Re: Combat moves speed.

Postby TeckXKnight » Thu Dec 01, 2011 8:51 pm

I'm assuming those numbers are in seconds? Please correct me if I'm wrong.
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Re: Combat moves speed.

Postby Patchouli_Knowledge » Fri Dec 02, 2011 2:44 am

I recall loftar mentioning 4500 for flex as the number of ticks with slide being 5.5 after adjustment.
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Re: Combat moves speed.

Postby Oddity » Fri Dec 02, 2011 4:11 pm

I just tested Slide as 8 seconds when I made that list, but I will test it again.

Pretty sure Seize The Day is that fast, but it's been much longer since I tested that one so I will do it again now.

Yes, the times are in seconds.

Patchouli_Knowledge wrote:I recall Dash having the same cooldown as Call Down the Thunder

I thought this as well, that Dash has a CD of 10, but I keep getting 12 secs. I'll re-check both.
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Re: Combat moves speed.

Postby Oddity » Fri Dec 02, 2011 5:23 pm

Patchouli_Knowledge wrote:I recall Dash having the same cooldown as Call Down the Thunder and Sliding having a 5.5 cooldown, not 8.0. Seize the day is fast but not that fast. Strangle felt like 10 rather than 14.5 as it moreso had 50% more cooldown rather than over 100% more.

You were right: CDTT is tied with Dash at 12 seconds.

Slide has a base cooldown of 8 seconds. I am 100% on this.

Seize the Day is indeed that fast: 2.5 secs at 5 Intensity, 2.0 secs at 10 Intensity confirms the base cooldown is 3 secs (not that you can use it at less than 5 Intensity, but there you have it).

Strangle appears to actually be 15 seconds, now that I've tested more carefully. It's definitely not 10.
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Re: Combat moves speed.

Postby Patchouli_Knowledge » Sat Dec 03, 2011 12:44 am

It is odd you have having 8.0 seconds for slide as it is supposedly have relatively close to the cool down of flex and it was said by loftar himself that flex has 4500 ticks while slide has 5500 in IRC many months ago.

Also my data doesn't seem to be consistent with yours on the moves I mentioned as well (we both confirmed that the axe specific moves are unnecessarily long though). Did you line up flex and seize the day with each other to see which has the faster cooldown?
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Re: Combat moves speed.

Postby Oddity » Sat Dec 03, 2011 1:05 am

Patchouli_Knowledge wrote:Did you line up flex and seize the day with each other to see which has the faster cooldown?

Nope, and 2 clients at once is nearly impossible for me. I'll see how many of each I can do in 1 minute later when I feel like goofing around again.

Everyone is free to test Slide themselves. It's 8 seconds at 0 Intensity with equal Agi for me.

Patchouli_Knowledge wrote:Also my data doesn't seem to be consistent with yours on the moves I mentioned

How are you measuring the times?
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Re: Combat moves speed.

Postby Patchouli_Knowledge » Sat Dec 03, 2011 1:29 am

By the ratio of the amount of moves that each side uses. Unfortunately, the document that I had the data is no longer available to me so I essentially need to redo the test over again should I rehaunt.
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